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- change a bunch of floats to double and remove path from particle texture
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@@ -43,7 +43,7 @@ public:
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void init(int seed);
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int randRange(int min, int max,std::string lastCaller="");
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float randRange(float min, float max,std::string lastCaller="");
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double randRange(double min, double max,std::string lastCaller="");
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int getLastNumber() const { return lastNumber; }
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void setLastNumber(int value) { lastNumber = value; }
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