- change a bunch of floats to double and remove path from particle texture

This commit is contained in:
Mark Vejvoda
2013-09-25 00:17:11 +00:00
parent 11471243ea
commit 525e0da652
8 changed files with 237 additions and 237 deletions

View File

@@ -43,7 +43,7 @@ public:
void init(int seed);
int randRange(int min, int max,std::string lastCaller="");
float randRange(float min, float max,std::string lastCaller="");
double randRange(double min, double max,std::string lastCaller="");
int getLastNumber() const { return lastNumber; }
void setLastNumber(int value) { lastNumber = value; }