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- cleanup of header files related to opengl / glew
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@@ -37,17 +37,9 @@
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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//#include "gl.h"
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#include <GL/glew.h>
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//#include <GL/glu.h>
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//#include "glext.h"
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//typedef char GLchar; /* native character */
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//#define GL_BOOL 0x8B56
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#else
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#include <GL/glu.h>
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#endif
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#include <GL/glew.h>
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#include "vector.h"
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#define MAX_VERTEX_ATTRIBUTE 64
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@@ -30,7 +30,7 @@
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#include <fstream>
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#include <stdexcept>
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//#include <tr1/memory>
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#include <GL/gl.h>
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#include <GL/glew.h>
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#include "Mathlib.h"
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#include "md5Texture.h"
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@@ -22,10 +22,7 @@
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#include <windows.h>
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#endif // _WIN32
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#include <GL/gl.h>
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#ifndef _WIN32
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#include <GL/glext.h>
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#endif
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#include <GL/glew.h>
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#include <memory>
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#include <stdexcept>
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#include <string>
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