From 54161578f287ee9142a8859f6904fcf5a3c7e887 Mon Sep 17 00:00:00 2001 From: MathuSum Mut Date: Mon, 1 Apr 2019 15:22:42 +0200 Subject: [PATCH] Updated build instructions --- BUILD.md | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/BUILD.md b/BUILD.md index a6f8b7eda..afaf8dbca 100644 --- a/BUILD.md +++ b/BUILD.md @@ -61,15 +61,21 @@ listed in the `Windows` directory for further information. ### Linux -To get the game up and running quickly, use the following command: +For Linux there are three options: - git clone https://github.com/Glest/glest-source.git glest; sudo glest/mk/linux/setup.sh +1. (Recommended) Using a Flatpak: https://github.com/glest/io.glest.Glest -Then run the following command to start the game: +2. Using the build script: - glest/mk/linux/build/glest + git clone https://github.com/Glest/glest-source.git glest; sudo glest/mk/linux/setup.sh -To update and rebuild the game, simply rerun `sudo glest/mk/linux/setup.sh`, as it performs a `git pull` as part of the process. + Then run the following command to start the game: + + glest/mk/linux/build/glest + + To update and rebuild the game, simply rerun `sudo glest/mk/linux/setup.sh`, as it performs a `git pull` as part of the process. + +3. Using building manually using CMake (see below) #### For a more thorough approach: @@ -152,7 +158,7 @@ Now that the build configuration has been set, run make, replacing `X` with the make -jX -On Linux, `X` can be substituted with `$(grep -c ^processor /proc/cpuinfo)`, to automatically get the number of cpu threads: +On Linux, `X` can be substituted with `$(grep -c ^processor /proc/cpuinfo)`, to automatically get the number of CPU threads: make -j$(grep -c ^processor /proc/cpuinfo)