diff --git a/source/game/gui/gui.cpp b/source/game/gui/gui.cpp index 1c0b77977..b8ec7c29a 100644 --- a/source/game/gui/gui.cpp +++ b/source/game/gui/gui.cpp @@ -843,12 +843,12 @@ namespace Game { string text = ""; const ProduceCommandType *pct = static_cast(ct); if (unit->getFaction()->isUnitLocked(pct->getProducedUnit())) { - display.setInfoText(lang.getString("LockedByScenario") + "\n\n" + ct->getReqDesc(game->showTranslatedTechTree())); + display.setInfoText(lang.getString("Locked") + "\n\n" + ct->getReqDesc(game->showTranslatedTechTree())); } } else if (ct->getClass() == ccMorph) { const MorphCommandType *mct = static_cast(ct); if (unit->getFaction()->isUnitLocked(mct->getMorphUnit())) { - display.setInfoText(lang.getString("LockedByScenario") + "\n\n" + ct->getReqDesc(game->showTranslatedTechTree())); + display.setInfoText(lang.getString("Locked") + "\n\n" + ct->getReqDesc(game->showTranslatedTechTree())); } } } @@ -873,7 +873,7 @@ namespace Game { const BuildCommandType *bct = static_cast(activeCommandType); const Unit *unit = selection.getFrontUnit(); if (unit->getFaction()->isUnitLocked(bct->getBuilding(posDisplay))) { - display.setInfoText(lang.getString("LockedByScenario") + "\n\n" + bct->getBuilding(posDisplay)->getReqDesc(game->showTranslatedTechTree())); + display.setInfoText(lang.getString("Locked") + "\n\n" + bct->getBuilding(posDisplay)->getReqDesc(game->showTranslatedTechTree())); } else { bool translatedValue = game->showTranslatedTechTree(); const UnitType *building = bct->getBuilding(posDisplay);