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- Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
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@@ -66,8 +66,8 @@ namespace Shared { namespace PlatformCommon {
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namespace Private {
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bool shouldBeFullscreen = false;
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int ScreenWidth;
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int ScreenHeight;
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int ScreenWidth = 800;
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int ScreenHeight = 600;
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}
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