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make server slots continuously read data on sockets during game
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@@ -2808,6 +2808,7 @@ bool BroadCastSocketThread::canShutdown(bool deleteSelfIfShutdownDelayed) {
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bool ret = (getExecutingTask() == false);
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if(ret == false && deleteSelfIfShutdownDelayed == true) {
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setDeleteSelfOnExecutionDone(deleteSelfIfShutdownDelayed);
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deleteSelfIfRequired();
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signalQuit();
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}
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