- removed duplicate code that did nothing

This commit is contained in:
Mark Vejvoda
2011-04-05 21:30:25 +00:00
parent 5ce6c17f7d
commit 56bac6cd80

View File

@@ -737,19 +737,6 @@ void Texture1DGl::init(Filter filter, int maxAnisotropy) {
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage1D(
GL_TEXTURE_1D, 0, glCompressionFormat, pixmap.getW(),
0, glFormat, GL_UNSIGNED_BYTE, pixels);
GLint error= glGetError();
// Now try without compression if we tried compression
if(error != GL_NO_ERROR && glCompressionFormat != glInternalFormat) {
glTexImage1D(
GL_TEXTURE_1D, 0, glInternalFormat, pixmap.getW(),
0, glFormat, GL_UNSIGNED_BYTE, pixels);
GLint error2= glGetError();
glTexImage1D(
GL_TEXTURE_1D, 0, glCompressionFormat, pixmap.getW(),
0, glFormat, GL_UNSIGNED_BYTE, pixels);
@@ -893,18 +880,6 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
else {
//build single texture
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, glCompressionFormat,pixmap.getW(),
pixmap.getH(),0, glFormat, GL_UNSIGNED_BYTE, pixels);
GLint error= glGetError();
// Now try without compression if we tried compression
if(error != GL_NO_ERROR && glCompressionFormat != glInternalFormat) {
glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat,pixmap.getW(),
pixmap.getH(),0, glFormat, GL_UNSIGNED_BYTE, pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, glCompressionFormat,pixmap.getW(),
@@ -1150,16 +1125,6 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
else {
glTexImage2D(
target, 0, glCompressionFormat,
currentPixmap->getW(), currentPixmap->getH(),
0, glFormat, GL_UNSIGNED_BYTE, pixels);
int error = glGetError();
// Now try without compression if we tried compression
if(error != GL_NO_ERROR && glCompressionFormat != glInternalFormat) {
glTexImage2D(
target, 0, glInternalFormat,
currentPixmap->getW(), currentPixmap->getH(),
currentPixmap->getW(), currentPixmap->getH(),
0, glFormat, GL_UNSIGNED_BYTE, pixels);