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making network things work..
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@ -1830,7 +1830,7 @@ void Game::update() {
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framesToSlowDownAsClient=sumOfTooLateFrames/countOfMessagesReceivedTooLate;
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framesToCatchUpAsClient=0;
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cleanupStats=true;
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printf("Worldframe %d : Client will slow down: %d frames\n",world.getFrameCount(),framesToCatchUpAsClient);
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printf("Worldframe %d : Client will slow down: %d frames\n",world.getFrameCount(),framesToSlowDownAsClient);
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}
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if(cleanupStats==true) {
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