making network things work..

This commit is contained in:
Titus Tscharntke 2013-04-07 17:11:29 +00:00
parent 4a436066e7
commit 571775fb30

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@ -1830,7 +1830,7 @@ void Game::update() {
framesToSlowDownAsClient=sumOfTooLateFrames/countOfMessagesReceivedTooLate;
framesToCatchUpAsClient=0;
cleanupStats=true;
printf("Worldframe %d : Client will slow down: %d frames\n",world.getFrameCount(),framesToCatchUpAsClient);
printf("Worldframe %d : Client will slow down: %d frames\n",world.getFrameCount(),framesToSlowDownAsClient);
}
if(cleanupStats==true) {