Added some threading for URL calls for new masterserver game play

This commit is contained in:
Mark Vejvoda
2010-05-13 06:43:56 +00:00
parent 55d7c6eebc
commit 57d0420b76
7 changed files with 134 additions and 55 deletions

View File

@@ -115,6 +115,7 @@ public:
static SystemFlagsType & getSystemSettingType(DebugType type) { return debugLogFileList[type]; }
static size_t httpWriteMemoryCallback(void *ptr, size_t size, size_t nmemb, void *data);
static std::string getHTTP(std::string URL);
static std::string escapeURL(std::string URL);
// Let the macro call into this when require.. NEVER call it automatically.
static void handleDebug(DebugType type, const char *fmt, ...);