- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging

This commit is contained in:
SoftCoder
2017-10-09 23:09:52 -07:00
parent 865a665bf0
commit 588ec21d8a
43 changed files with 489 additions and 469 deletions

View File

@@ -193,8 +193,8 @@ void findAll(const vector<string> &paths, const string &fileFilter, vector<strin
void findAll(const string &path, vector<string> &results, bool cutExtension=false, bool errorOnNotFound=true);
vector<string> getFolderTreeContentsListRecursively(const string &path, const string &filterFileExt, bool includeFolders=false, vector<string> *recursiveMap=NULL);
string getGameVersion();
string getGameGITVersion();
//string getGameVersion();
//string getGameGITVersion();
void setGameVersion(const string &version);
void setGameGITVersion(const string &git);
@@ -297,19 +297,19 @@ inline string trim (const string & s, const string & t = SPACES) {
return trim_left (trim_right (d, t), t) ;
} // end of trim
string getFullFileArchiveExtractCommand(string fileArchiveExtractCommand,
string fileArchiveExtractCommandParameters, string outputpath, string archivename);
string getFullFileArchiveCompressCommand(string fileArchiveCompressCommand,
string fileArchiveCompressCommandParameters, string archivename, string archivefiles);
string getFullFileArchiveExtractCommand(const string &fileArchiveExtractCommand,
string fileArchiveExtractCommandParameters, const string &outputpath, const string &archivename);
string getFullFileArchiveCompressCommand(const string &fileArchiveCompressCommand,
string fileArchiveCompressCommandParameters, const string &archivename, const string &archivefiles);
bool executeShellCommand(string cmd,int expectedResult=IGNORE_CMD_RESULT_VALUE,ShellCommandOutputCallbackInterface *cb=NULL);
string executable_path(const string &exeName,bool includeExeNameInPath=false);
void saveDataToFile(string filename, string data);
void saveDataToFile(string filename, const string &data);
bool valid_utf8_file(const char* file_name);
string getFileTextContents(string path);
//string getFileTextContents(string path);
string safeCharPtrCopy(const char *ptr, int maxLength=-1);

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@@ -99,6 +99,8 @@ const char *GAME_ARGS[] = {
"--create-data-archives",
"--steam",
"--steam-debug",
"--steam-reset-stats",
"--verbose"
@@ -184,6 +186,8 @@ enum GAME_ARG_TYPE {
GAME_ARG_CREATE_DATA_ARCHIVES,
GAME_ARG_STEAM,
GAME_ARG_STEAM_DEBUG,
GAME_ARG_STEAM_RESET_STATS,
GAME_ARG_VERBOSE_MODE,

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@@ -59,7 +59,7 @@ public:
// =====================================================
// Misc
// =====================================================
void message(string message,bool isNonGraphicalModeEnabled, string writepath);
void message(const string &message,bool isNonGraphicalModeEnabled, const string &writepath);
void exceptionMessage(const exception &excp);
string getCommandLine();

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@@ -238,9 +238,9 @@ bool isKeyPressed(SDL_Keycode compareKey, SDL_KeyboardEvent input, vector<int> m
bool isKeyPressed(SDL_Keycode compareKey, SDL_KeyboardEvent input, bool modifiersAllowed=true);
SDL_Keycode extractKeyPressed(SDL_KeyboardEvent input);
bool isAllowedInputTextKey(SDL_Keycode key);
//bool isAllowedInputTextKey(SDL_Keycode key);
wchar_t extractKeyPressedUnicode(SDL_KeyboardEvent input);
//wchar_t extractKeyPressedUnicode(SDL_KeyboardEvent input);
vector<int> extractKeyPressedUnicodeLength(string text);
bool isAllowedInputTextKey(wchar_t &key);