mirror of
https://github.com/glest/glest-source.git
synced 2025-08-16 05:13:59 +02:00
- cleaned up some compiler warnings
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@@ -26,7 +26,7 @@
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#endif
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#ifdef WIN32
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#define S_ISDIR(mode) ((mode) & _S_IFDIR)
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#define S_ISDIR(mode) (((mode) & _S_IFDIR) == _S_IFDIR)
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#elif defined(__GNUC__)
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#else
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@@ -266,11 +266,11 @@ Ip::Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned c
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Ip::Ip(const string& ipString){
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int offset= 0;
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size_t offset= 0;
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int byteIndex= 0;
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for(byteIndex= 0; byteIndex<4; ++byteIndex){
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int dotPos= ipString.find_first_of('.', offset);
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size_t dotPos= ipString.find_first_of('.', offset);
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bytes[byteIndex]= atoi(ipString.substr(offset, dotPos-offset).c_str());
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offset= dotPos+1;
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@@ -759,7 +759,7 @@ void Socket::simpleTask() {
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//printf("Pinging hosts...\n");
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for(std::map<string,float>::iterator iterMap = pingCache.begin();
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for(std::map<string,double>::iterator iterMap = pingCache.begin();
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iterMap != pingCache.end(); iterMap++) {
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MutexSafeWrapper safeMutex(&pingThreadAccessor);
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iterMap->second = getAveragePingMS(iterMap->first, 1);
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@@ -1024,7 +1024,7 @@ int Socket::send(const void *data, int dataSize) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] need to send more data, trying again getLastSocketError() = %d, bytesSent = %d, dataSize = %d\n",__FILE__,__FUNCTION__,__LINE__,getLastSocketError(),bytesSent,dataSize);
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MutexSafeWrapper safeMutex(&dataSynchAccessor);
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int totalBytesSent = bytesSent;
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ssize_t totalBytesSent = bytesSent;
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int attemptCount = 0;
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time_t tStartTimer = time(NULL);
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while(((bytesSent > 0 && totalBytesSent < dataSize) ||
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@@ -1910,7 +1910,7 @@ void BroadCastSocketThread::execute() {
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setRunningStatus(false);
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}
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float Socket::getAveragePingMS(std::string host, int pingCount) {
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double Socket::getAveragePingMS(std::string host, int pingCount) {
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double result = -1;
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return result;
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@@ -41,7 +41,7 @@ namespace Shared{ namespace Platform{
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// Matze: hack for now...
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static Window* global_window = 0;
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static int oldX=0,oldY=0;
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unsigned int Window::lastMouseEvent = 0; /** for use in mouse hover calculations */
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int64 Window::lastMouseEvent = 0; /** for use in mouse hover calculations */
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Vec2i Window::mousePos;
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MouseState Window::mouseState;
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bool Window::isKeyPressedDown = false;
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@@ -153,9 +153,9 @@ bool Window::handleEvent() {
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//ms.centerMouse = (event.motion.state & SDL_BUTTON_MMASK) != 0;
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codeLocation = "h";
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setMouseState(mbLeft, event.motion.state & SDL_BUTTON_LMASK);
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setMouseState(mbRight, event.motion.state & SDL_BUTTON_RMASK);
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setMouseState(mbCenter, event.motion.state & SDL_BUTTON_MMASK);
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setMouseState(mbLeft, (event.motion.state & SDL_BUTTON_LMASK) == SDL_BUTTON_LMASK);
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setMouseState(mbRight, (event.motion.state & SDL_BUTTON_RMASK) == SDL_BUTTON_RMASK);
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setMouseState(mbCenter, (event.motion.state & SDL_BUTTON_MMASK) == SDL_BUTTON_MMASK);
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if(global_window) {
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global_window->eventMouseMove(event.motion.x, event.motion.y, &getMouseState()); //&ms);
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@@ -219,7 +219,7 @@ bool Window::handleEvent() {
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}
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*/
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// Check if the program has lost window focus
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if (event.active.state & SDL_APPACTIVE == SDL_APPACTIVE) {
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if ((event.active.state & SDL_APPACTIVE) == SDL_APPACTIVE) {
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if (event.active.gain == 0) {
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Window::isActive = false;
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}
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@@ -249,9 +249,9 @@ bool Window::handleEvent() {
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showCursor(willShowCursor);
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}
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*/
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if (event.active.state & SDL_APPMOUSEFOCUS != SDL_APPMOUSEFOCUS &&
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event.active.state & SDL_APPINPUTFOCUS != SDL_APPINPUTFOCUS &&
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event.active.state & SDL_APPACTIVE != SDL_APPACTIVE) {
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if ((event.active.state & SDL_APPMOUSEFOCUS) != SDL_APPMOUSEFOCUS &&
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(event.active.state & SDL_APPINPUTFOCUS) != SDL_APPINPUTFOCUS &&
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(event.active.state & SDL_APPACTIVE) != SDL_APPACTIVE) {
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if (event.active.gain == 0) {
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Window::isActive = false;
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}
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