- cleaned up some compiler warnings

This commit is contained in:
Mark Vejvoda
2010-09-06 06:22:08 +00:00
parent aca497781c
commit 58ab55a6aa
5 changed files with 19 additions and 19 deletions

View File

@@ -41,7 +41,7 @@ namespace Shared{ namespace Platform{
// Matze: hack for now...
static Window* global_window = 0;
static int oldX=0,oldY=0;
unsigned int Window::lastMouseEvent = 0; /** for use in mouse hover calculations */
int64 Window::lastMouseEvent = 0; /** for use in mouse hover calculations */
Vec2i Window::mousePos;
MouseState Window::mouseState;
bool Window::isKeyPressedDown = false;
@@ -153,9 +153,9 @@ bool Window::handleEvent() {
//ms.centerMouse = (event.motion.state & SDL_BUTTON_MMASK) != 0;
codeLocation = "h";
setMouseState(mbLeft, event.motion.state & SDL_BUTTON_LMASK);
setMouseState(mbRight, event.motion.state & SDL_BUTTON_RMASK);
setMouseState(mbCenter, event.motion.state & SDL_BUTTON_MMASK);
setMouseState(mbLeft, (event.motion.state & SDL_BUTTON_LMASK) == SDL_BUTTON_LMASK);
setMouseState(mbRight, (event.motion.state & SDL_BUTTON_RMASK) == SDL_BUTTON_RMASK);
setMouseState(mbCenter, (event.motion.state & SDL_BUTTON_MMASK) == SDL_BUTTON_MMASK);
if(global_window) {
global_window->eventMouseMove(event.motion.x, event.motion.y, &getMouseState()); //&ms);
@@ -219,7 +219,7 @@ bool Window::handleEvent() {
}
*/
// Check if the program has lost window focus
if (event.active.state & SDL_APPACTIVE == SDL_APPACTIVE) {
if ((event.active.state & SDL_APPACTIVE) == SDL_APPACTIVE) {
if (event.active.gain == 0) {
Window::isActive = false;
}
@@ -249,9 +249,9 @@ bool Window::handleEvent() {
showCursor(willShowCursor);
}
*/
if (event.active.state & SDL_APPMOUSEFOCUS != SDL_APPMOUSEFOCUS &&
event.active.state & SDL_APPINPUTFOCUS != SDL_APPINPUTFOCUS &&
event.active.state & SDL_APPACTIVE != SDL_APPACTIVE) {
if ((event.active.state & SDL_APPMOUSEFOCUS) != SDL_APPMOUSEFOCUS &&
(event.active.state & SDL_APPINPUTFOCUS) != SDL_APPINPUTFOCUS &&
(event.active.state & SDL_APPACTIVE) != SDL_APPACTIVE) {
if (event.active.gain == 0) {
Window::isActive = false;
}