diff --git a/mk/linux/configuration.xml b/mk/linux/configuration.xml index 613a9fd9f..bbf5d65b0 100644 --- a/mk/linux/configuration.xml +++ b/mk/linux/configuration.xml @@ -205,6 +205,16 @@ shadows and shadow mapping, bigger sizes result in less pixelized shadows but ar + + + + + + + + + + diff --git a/mk/linux/glest.ini b/mk/linux/glest.ini new file mode 100644 index 000000000..a7ebd239b --- /dev/null +++ b/mk/linux/glest.ini @@ -0,0 +1,47 @@ +; === propertyMap File === + +AiLog=0 +AiRedir=0 +AutoTest=0 +CheckGlCaps=1 +ColorBits=32 +ConsoleMaxLines=10 +ConsoleTimeout=10 +DayTime=1000 +DebugMode=0 +DepthBits=16 +FactoryGraphics=OpenGL +FactorySound=OpenAL +FastSpeedLoops=2 +Filter=Bilinear +FilterMaxAnisotropy=1 +FirstTime=0 +FocusArrows=1 +FogOfWar=1 +FogOfWarSmoothing=1 +FogOfWarSmoothingFrameSkip=3 +FontConsole=-*-*-*-*-*-*-12-*-*-*-*-*-*-* +FontDisplay=-*-*-*-*-*-*-12-*-*-*-*-*-*-* +FontMenu=-*-*-*-*-*-*-12-*-*-*-*-*-*-* +Lang=english +MaxLights=3 +NetworkConsistencyChecks=0 +PhotoMode=0 +RefreshFrequency=75 +ScreenHeight=984 +ScreenWidth=1680 +ServerIp=192.168.1.1 +ServerPort=6666 +ShadowAlpha=0.2 +ShadowFrameSkip=2 +ShadowTextureSize=512 +Shadows=Projected +SoundStaticBuffers=16 +SoundStreamingBuffers=4 +SoundVolumeAmbient=90 +SoundVolumeFx=100 +SoundVolumeMusic=0 +StencilBits=0 +Textures3D=1 +UnitParticles=1 +Windowed=1