diff --git a/mk/linux/configuration.xml b/mk/linux/configuration.xml
index 613a9fd9f..bbf5d65b0 100644
--- a/mk/linux/configuration.xml
+++ b/mk/linux/configuration.xml
@@ -205,6 +205,16 @@ shadows and shadow mapping, bigger sizes result in less pixelized shadows but ar
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diff --git a/mk/linux/glest.ini b/mk/linux/glest.ini
new file mode 100644
index 000000000..a7ebd239b
--- /dev/null
+++ b/mk/linux/glest.ini
@@ -0,0 +1,47 @@
+; === propertyMap File ===
+
+AiLog=0
+AiRedir=0
+AutoTest=0
+CheckGlCaps=1
+ColorBits=32
+ConsoleMaxLines=10
+ConsoleTimeout=10
+DayTime=1000
+DebugMode=0
+DepthBits=16
+FactoryGraphics=OpenGL
+FactorySound=OpenAL
+FastSpeedLoops=2
+Filter=Bilinear
+FilterMaxAnisotropy=1
+FirstTime=0
+FocusArrows=1
+FogOfWar=1
+FogOfWarSmoothing=1
+FogOfWarSmoothingFrameSkip=3
+FontConsole=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
+FontDisplay=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
+FontMenu=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
+Lang=english
+MaxLights=3
+NetworkConsistencyChecks=0
+PhotoMode=0
+RefreshFrequency=75
+ScreenHeight=984
+ScreenWidth=1680
+ServerIp=192.168.1.1
+ServerPort=6666
+ShadowAlpha=0.2
+ShadowFrameSkip=2
+ShadowTextureSize=512
+Shadows=Projected
+SoundStaticBuffers=16
+SoundStreamingBuffers=4
+SoundVolumeAmbient=90
+SoundVolumeFx=100
+SoundVolumeMusic=0
+StencilBits=0
+Textures3D=1
+UnitParticles=1
+Windowed=1