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- added more LUA functions:
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId); int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos); int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId); int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos); int getCellTriggerEventCount(int eventId); void unregisterCellTriggerEvent(int eventId); int startTimerEvent(); int stopTimerEvent(int eventId); int timerEventSecondsElapsed(int eventId); int triggeredCellEventId(); int triggeredTimerEventId(); LUA events: timerTriggerEvent cellTriggerEvent
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@@ -41,7 +41,8 @@ public:
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debugPerformance,
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debugWorldSynch,
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debugUnitCommands,
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debugPathFinder
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debugPathFinder,
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debugLUA,
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};
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class SystemFlagsType
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