Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)

This commit is contained in:
Mark Vejvoda
2010-03-23 02:35:55 +00:00
parent 397fe3dc41
commit 5b713bd785
13 changed files with 1988 additions and 75 deletions

View File

@@ -0,0 +1,148 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_WINDOW_H_
#define _SHARED_PLATFORM_WINDOW_H_
#include <map>
#include <string>
#include <SDL.h>
#include "types.h"
using std::map;
using std::string;
namespace Shared{ namespace Platform{
class Timer;
class PlatformContextGl;
enum MouseButton{
mbLeft,
mbRight,
mbCenter,
mbWheelUp,
mbWheelDown
};
enum SizeState{
ssMaximized,
ssMinimized,
ssRestored
};
// keycode constants (unfortunately designed after DirectInput and therefore not
// very specific)
// They also have to fit into a char. The positive numbers seem to be equal
// to ascii, for the rest we have to find sensefull mappings from SDL (which is
// alot more fine grained like left/right control instead of just control...)
const char vkAdd = -1;
const char vkSubtract = -2;
const char vkAlt = -3;
const char vkControl = -4;
const char vkShift = -5;
const char vkEscape = -6;
const char vkUp = -7;
const char vkLeft = -8;
const char vkRight = -9;
const char vkDown = -10;
const char vkReturn = -11;
const char vkBack = -12;
struct MouseState{
bool leftMouse;
bool rightMouse;
bool centerMouse;
};
enum WindowStyle{
wsFullscreen,
wsWindowedFixed,
wsWindowedResizable
};
// =====================================================
// class Window
// =====================================================
class Window {
private:
Uint32 lastMouseDown[3];
int lastMouseX[3];
int lastMouseY[3];
protected:
int w, h;
public:
static bool handleEvent();
Window();
virtual ~Window();
WindowHandle getHandle() {return 0;}
string getText();
int getX() { return 0; }
int getY() { return 0; }
int getW() { return w; }
int getH() { return h; }
//component state
int getClientW() { return getW(); }
int getClientH() { return getH(); }
float getAspect();
//object state
void setText(string text);
void setStyle(WindowStyle windowStyle);
void setSize(int w, int h);
void setPos(int x, int y);
void setEnabled(bool enabled);
void setVisible(bool visible);
//misc
void create();
void destroy();
void minimize();
protected:
virtual void eventCreate(){}
virtual void eventMouseDown(int x, int y, MouseButton mouseButton){}
virtual void eventMouseUp(int x, int y, MouseButton mouseButton){}
virtual void eventMouseMove(int x, int y, const MouseState* mouseState){}
virtual void eventMouseDoubleClick(int x, int y, MouseButton mouseButton){}
virtual void eventMouseWheel(int x, int y, int zDelta) {}
virtual void eventKeyDown(char key){}
virtual void eventKeyUp(char key){}
virtual void eventKeyPress(char c){}
virtual void eventResize(){};
virtual void eventPaint(){}
virtual void eventTimer(int timerId){}
virtual void eventActivate(bool activated){};
virtual void eventResize(SizeState sizeState){};
virtual void eventMenu(int menuId){}
virtual void eventClose(){};
virtual void eventDestroy(){};
private:
/// needed to detect double clicks
void handleMouseDown(SDL_Event event);
static MouseButton getMouseButton(int sdlButton);
static char getKey(SDL_keysym keysym);
static void toggleFullscreen();
};
}}//end namespace
#endif

View File

@@ -0,0 +1,159 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_WINDOW_H_
#define _SHARED_PLATFORM_WINDOW_H_
#include <map>
#include <string>
#include "types.h"
#include "platform_menu.h"
using std::map;
using std::string;
namespace Shared{ namespace Platform{
class Timer;
class PlatformContextGl;
enum MouseButton{
mbLeft,
mbRight,
mbCenter
};
enum SizeState{
ssMaximized,
ssMinimized,
ssRestored
};
const int vkAdd= VK_ADD;
const int vkSubtract= VK_SUBTRACT;
const int vkAlt= VK_MENU;
const int vkControl= VK_CONTROL;
const int vkShift= VK_SHIFT;
const int vkEscape= VK_ESCAPE;
const int vkUp= VK_UP;
const int vkLeft= VK_LEFT;
const int vkRight= VK_RIGHT;
const int vkDown= VK_DOWN;
const int vkReturn= VK_RETURN;
const int vkBack= VK_BACK;
const int vkDelete= VK_DELETE;
const int vkF1= VK_F1;
struct MouseState{
bool leftMouse;
bool rightMouse;
bool centerMouse;
};
enum WindowStyle{
wsFullscreen,
wsWindowedFixed,
wsWindowedResizeable
};
// =====================================================
// class Window
// =====================================================
class Window{
private:
typedef map<WindowHandle, Window*> WindowMap;
private:
static const DWORD fullscreenStyle;
static const DWORD windowedFixedStyle;
static const DWORD windowedResizeableStyle;
static int nextClassName;
static WindowMap createdWindows;
protected:
WindowHandle handle;
WindowStyle windowStyle;
string text;
int x;
int y;
int w;
int h;
string className;
DWORD style;
DWORD exStyle;
bool ownDc;
public:
static bool handleEvent();
//contructor & destructor
Window();
virtual ~Window();
WindowHandle getHandle() {return handle;}
string getText();
int getX() {return x;}
int getY() {return y;}
int getW() {return w;}
int getH() {return h;}
//component state
int getClientW();
int getClientH();
float getAspect();
//object state
void setText(string text);
void setStyle(WindowStyle windowStyle);
void setSize(int w, int h);
void setPos(int x, int y);
void setEnabled(bool enabled);
void setVisible(bool visible);
//misc
void create();
void minimize();
void maximize();
void restore();
void showPopupMenu(Menu *menu, int x, int y);
void destroy();
protected:
virtual void eventCreate(){}
virtual void eventMouseDown(int x, int y, MouseButton mouseButton){}
virtual void eventMouseUp(int x, int y, MouseButton mouseButton){}
virtual void eventMouseMove(int x, int y, const MouseState *mouseState){}
virtual void eventMouseDoubleClick(int x, int y, MouseButton mouseButton){}
virtual void eventKeyDown(char key){}
virtual void eventMouseWheel(int x, int y, int zDelta){}
virtual void eventKeyUp(char key){}
virtual void eventKeyPress(char c){};
virtual void eventResize(){};
virtual void eventPaint(){}
virtual void eventActivate(bool activated){};
virtual void eventResize(SizeState sizeState){};
virtual void eventMenu(int menuId){}
virtual void eventClose(){};
virtual void eventDestroy(){};
private:
static LRESULT CALLBACK eventRouter(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static int getNextClassName();
void registerWindow(WNDPROC wndProc= NULL);
void createWindow(LPVOID creationData= NULL);
};
}}//end namespace
#endif