- Added stack traces to win32 build when we detect an error

This commit is contained in:
Mark Vejvoda
2012-04-14 22:48:49 +00:00
parent 8c0bf75bf5
commit 5cfb7e85d5
2 changed files with 109 additions and 1 deletions

View File

@@ -2864,6 +2864,8 @@ int glestMain(int argc, char** argv) {
#endif
}
//throw megaglest_runtime_error("Test!");
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) {
SDL_version ver;