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- Added stack traces to win32 build when we detect an error
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@@ -2864,6 +2864,8 @@ int glestMain(int argc, char** argv) {
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#endif
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}
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//throw megaglest_runtime_error("Test!");
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) {
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SDL_version ver;
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