diff --git a/source/glest_game/network/server_interface.cpp b/source/glest_game/network/server_interface.cpp index d1d162a9b..d7d34a17c 100644 --- a/source/glest_game/network/server_interface.cpp +++ b/source/glest_game/network/server_interface.cpp @@ -772,14 +772,13 @@ void ServerInterface::checForLaggingClients(std::map &mapSlotSignalled if(gameHasBeenInitiated == true && difftime(time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_GRACE_PERIOD) { - printf("\n\n\n^^^^^^^^^^^^^^ PART A\n\n\n"); + //printf("\n\n\n^^^^^^^^^^^^^^ PART A\n\n\n"); // New lag check std::pair clientLagExceededOrWarned = std::make_pair(false,false); if( gameHasBeenInitiated == true && connectionSlot != NULL && connectionSlot->isConnected() == true) { - - printf("\n\n\n^^^^^^^^^^^^^^ PART B\n\n\n"); + //printf("\n\n\n^^^^^^^^^^^^^^ PART B\n\n\n"); lastGlobalLagCheckTimeUpdate = true; clientLagExceededOrWarned = clientLagCheck(connectionSlot,slotsWarnedList[i]);