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https://github.com/glest/glest-source.git
synced 2025-10-03 10:51:55 +02:00
- loads of code cleanup based on verbose output from the latest git version of cppcheck
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@@ -1278,7 +1278,7 @@ void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) {
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void runTilesetValidationForPath(string tilesetPath, string tilesetName,
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World &world, bool purgeUnusedFiles,bool purgeDuplicateFiles,
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bool showDuplicateFiles, bool svnPurgeFiles,double &purgedMegaBytes) {
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string file = tilesetPath + tilesetName + "/" + tilesetName + ".xml";
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//string file = tilesetPath + tilesetName + "/" + tilesetName + ".xml";
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Checksum checksum;
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bool techtree_errors = false;
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@@ -1940,7 +1940,7 @@ void runTechValidationForPath(string techPath, string techName,
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if(fileExt == "wav" || fileExt == "ogg") {
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off_t fileSize = getFileSize(duplicateFile);
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printf("#1 [%d / %lu] removing duplicate [%s]\n",idx,fileList.size(),duplicateFile.c_str());
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printf("#1 [%u / %lu] removing duplicate [%s]\n",idx,fileList.size(),duplicateFile.c_str());
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if(idx == 0) {
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newCommonFileName = "$COMMONDATAPATH/sounds/" + extractFileFromDirectoryPath(duplicateFile);
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@@ -2166,6 +2166,7 @@ void runTechValidationReport(int argc, char** argv) {
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// Did the user pass a specific scenario to validate?
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) + string("=")) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) + string("="),&foundParamIndIndex);
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@@ -2174,7 +2175,7 @@ void runTechValidationReport(int argc, char** argv) {
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Tokenize(filterList,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2) {
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vector<string> optionList;
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//vector<string> optionList;
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string validateScenarioName = paramPartTokens[1];
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printf("Filtering scenario: %s\n",validateScenarioName.c_str());
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@@ -2191,7 +2192,7 @@ void runTechValidationReport(int argc, char** argv) {
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bool scenarioFound = false;
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World world;
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double purgedMegaBytes=0;
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//double purgedMegaBytes=0;
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std::vector<string> filteredFactionList;
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vector<string> scenarioPaths = config.getPathListForType(ptScenarios);
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@@ -2416,9 +2417,6 @@ void runTilesetValidationReport(int argc, char** argv) {
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//disableBacktrace=true;
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printf("====== Started Validation ======\n");
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bool showDuplicateFiles = true;
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bool purgeUnusedFiles = false;
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//double purgedMegaBytes=0;
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Config &config = Config::getInstance();
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@@ -2432,11 +2430,12 @@ void runTilesetValidationReport(int argc, char** argv) {
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Tokenize(filterList,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2) {
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vector<string> optionList;
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//vector<string> optionList;
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string validateTilesetName = paramPartTokens[1];
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printf("Filtering tileset: %s\n",validateTilesetName.c_str());
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bool purgeUnusedFiles = false;
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if(paramPartTokens.size() >= 3) {
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if(paramPartTokens[2] == "purgeunused") {
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purgeUnusedFiles = true;
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@@ -2449,7 +2448,9 @@ void runTilesetValidationReport(int argc, char** argv) {
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World world;
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double purgedMegaBytes=0;
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std::vector<string> filteredFactionList;
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bool showDuplicateFiles = true;
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//std::vector<string> filteredFactionList;
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vector<string> tilesetPaths = config.getPathListForType(ptTilesets);
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for(int idx = 0; idx < tilesetPaths.size(); idx++) {
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@@ -2622,7 +2623,7 @@ void CheckForDuplicateData() {
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string duplicateWarnings="";
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{
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vector<string> results;
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//vector<string> results;
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string scenarioDir = "";
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vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
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@@ -3070,19 +3071,20 @@ int glestMain(int argc, char** argv) {
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//# define STREFLOP_NO_DENORMALS
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// streflop_init<streflop::Simple>();
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const char *instruction_set = "[none]";
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const char *denormals = "[denormals]";
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#if defined(STREFLOP_SSE)
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instruction_set = "[SSE]";
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const char *instruction_set = "[SSE]";
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#elif defined(STREFLOP_X87)
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instruction_set = "[X87]";
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const char *instruction_set = "[X87]";
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#elif defined(STREFLOP_SOFT)
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instruction_set = "[SOFTFLOAT]";
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const char *instruction_set = "[SOFTFLOAT]";
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#else
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const char *instruction_set = "[none]";
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#endif
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#if defined(STREFLOP_NO_DENORMALS)
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denormals = "[no-denormals]";
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const char *denormals = "[no-denormals]";
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#else
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const char *denormals = "[denormals]";
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#endif
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printf(" - using STREFLOP %s - %s\n",instruction_set,denormals);
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@@ -4526,7 +4528,7 @@ int glestMain(int argc, char** argv) {
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renderer.clearBuffers();
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renderer.clearZBuffer();
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renderer.reset2d();
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sprintf(szTextBuf,"Please wait, converting models [%d of %lu] ...",i,(long int)models.size());
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sprintf(szTextBuf,"Please wait, converting models [%u of %lu] ...",i,(long int)models.size());
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if(CoreData::getInstance().getMenuFontBig3D() != NULL) {
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renderer.renderText3D(
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@@ -4550,7 +4552,7 @@ int glestMain(int argc, char** argv) {
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Model *model = renderer.newModel(rsGlobal);
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try {
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printf("About to load model [%s] [%d of %lu]\n",file.c_str(),i,(long int)models.size());
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printf("About to load model [%s] [%u of %lu]\n",file.c_str(),i,(long int)models.size());
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model->load(file);
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modelLoadedOk = true;
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}
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@@ -4695,8 +4697,9 @@ int glestMain(int argc, char** argv) {
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#endif
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{
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bool skip = true;
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#ifdef WIN32
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bool skip = true;
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DWORD nNumberOfCharsToRead = 1024;
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DWORD nRead = 0;
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INPUT_RECORD irInRec[1025];
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@@ -4717,7 +4720,7 @@ int glestMain(int argc, char** argv) {
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}
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}
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#else
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skip = false;
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bool skip = false;
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#endif
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if(skip == false) {
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getline(cin, command);
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