mirror of
https://github.com/glest/glest-source.git
synced 2025-10-03 10:51:55 +02:00
- loads of code cleanup based on verbose output from the latest git version of cppcheck
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@@ -205,10 +205,8 @@ void Program::initNormal(WindowGl *window){
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}
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void Program::initSavedGame(WindowGl *window,bool masterserverMode, string saveGameFile) {
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MainMenu* mainMenu= NULL;
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init(window);
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mainMenu= new MainMenu(this);
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MainMenu *mainMenu= new MainMenu(this);
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setState(mainMenu);
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if(saveGameFile == "") {
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@@ -237,38 +235,30 @@ void Program::initSavedGame(WindowGl *window,bool masterserverMode, string saveG
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void Program::initServer(WindowGl *window, bool autostart,bool openNetworkSlots,
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bool masterserverMode) {
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MainMenu* mainMenu= NULL;
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//this->masterserverMode = masterserverMode;
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init(window);
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mainMenu= new MainMenu(this);
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MainMenu *mainMenu= new MainMenu(this);
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setState(mainMenu);
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mainMenu->setState(new MenuStateCustomGame(this, mainMenu, openNetworkSlots, pNewGame, autostart, NULL, masterserverMode));
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}
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void Program::initServer(WindowGl *window, GameSettings *settings) {
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MainMenu* mainMenu= NULL;
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init(window);
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mainMenu= new MainMenu(this);
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MainMenu *mainMenu= new MainMenu(this);
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setState(mainMenu);
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mainMenu->setState(new MenuStateCustomGame(this, mainMenu, false, pNewGame, true, settings));
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}
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void Program::initClient(WindowGl *window, const Ip &serverIp, int portNumber) {
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MainMenu* mainMenu= NULL;
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init(window);
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mainMenu= new MainMenu(this);
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MainMenu *mainMenu= new MainMenu(this);
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setState(mainMenu);
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mainMenu->setState(new MenuStateJoinGame(this, mainMenu, true, serverIp,portNumber));
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}
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void Program::initClientAutoFindHost(WindowGl *window) {
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MainMenu* mainMenu= NULL;
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init(window);
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mainMenu= new MainMenu(this);
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MainMenu *mainMenu= new MainMenu(this);
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setState(mainMenu);
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bool autoFindHost = true;
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mainMenu->setState(new MenuStateJoinGame(this, mainMenu, &autoFindHost));
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@@ -276,10 +266,8 @@ void Program::initClientAutoFindHost(WindowGl *window) {
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}
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void Program::initScenario(WindowGl *window, string autoloadScenarioName) {
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MainMenu* mainMenu= NULL;
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init(window);
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mainMenu= new MainMenu(this);
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MainMenu *mainMenu= new MainMenu(this);
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setState(mainMenu);
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mainMenu->setState(new MenuStateScenario(this, mainMenu, false,
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Config::getInstance().getPathListForType(ptScenarios),autoloadScenarioName));
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