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https://github.com/glest/glest-source.git
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- yes you can load saved games now :)
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@ -18,6 +18,7 @@
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#include "menu_state_root.h"
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#include "menu_state_root.h"
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#include "metrics.h"
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#include "metrics.h"
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#include "network_message.h"
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#include "network_message.h"
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#include "game.h"
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#include "auto_test.h"
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#include "auto_test.h"
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#include "leak_dumper.h"
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#include "leak_dumper.h"
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@ -45,13 +46,20 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
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selectedButton=NULL;
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selectedButton=NULL;
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string userData = Config::getInstance().getString("UserData_Root","");
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// string userData = Config::getInstance().getString("UserData_Root","");
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if(userData != "") {
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// if(userData != "") {
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endPathWithSlash(userData);
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// endPathWithSlash(userData);
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}
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// }
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saveGameDir = userData +"saved";
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// saveGameDir = userData +"saved";
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endPathWithSlash(saveGameDir);
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// endPathWithSlash(saveGameDir);
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string userData = Config::getInstance().getString("UserData_Root","");
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if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
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userData = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey);
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}
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if(userData != "") {
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endPathWithSlash(userData);
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}
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saveGameDir = userData +"saved/";
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lines[0].init(0,slotLinesYBase+slotsLineHeight);
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lines[0].init(0,slotLinesYBase+slotsLineHeight);
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lines[1].init(0, slotLinesYBase-(slotsToRender-1)*slotsLineHeight-5);
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lines[1].init(0, slotLinesYBase-(slotsToRender-1)*slotsLineHeight-5);
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@ -132,6 +140,7 @@ void MenuStateLoadGame::listFiles(int keyButtonsXBase, int keyButtonsYBase, int
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paths.push_back(saveGameDir);
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paths.push_back(saveGameDir);
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filenames.clear();
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filenames.clear();
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findAll(paths, "*.xml", filenames, true, false, true);
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findAll(paths, "*.xml", filenames, true, false, true);
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//printf("filenames = %d\n",filenames.size());
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for(int i = 0; i < filenames.size(); ++i) {
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for(int i = 0; i < filenames.size(); ++i) {
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GraphicButton *button=new GraphicButton();
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GraphicButton *button=new GraphicButton();
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button->init( keyButtonsXBase, keyButtonsYBase, keyButtonsWidth,keyButtonsHeight);
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button->init( keyButtonsXBase, keyButtonsYBase, keyButtonsWidth,keyButtonsHeight);
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@ -189,6 +198,9 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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{
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{
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string filename=saveGameDir+selectedButton->getText()+".xml";
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string filename=saveGameDir+selectedButton->getText()+".xml";
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console.addStdMessage("Trying to load file: '"+filename+"'");
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console.addStdMessage("Trying to load file: '"+filename+"'");
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Game::loadGame(filename,program,false);
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return;
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}
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}
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//mainMenu->setState(new MenuStateRoot(program, mainMenu));
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//mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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}
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@ -316,7 +316,7 @@ XmlNode *XmlIoRapid::load(const string &path, std::map<string,string> mapTagRepl
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}
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}
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//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] took msecs: %ld for file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),path.c_str());
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//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] took msecs: %ld for file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),path.c_str());
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printf("In [%s::%s Line: %d] took msecs: %ld for file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),path.c_str());
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//printf("In [%s::%s Line: %d] took msecs: %ld for file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),path.c_str());
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return rootNode;
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return rootNode;
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}
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}
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