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- Fixed bug related to particles not updating smoothly
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@@ -37,8 +37,8 @@ ParticleSystem::ParticleSystem(int particleCount) {
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blendMode = bmOne;
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//particles= new Particle[particleCount];
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particles.clear();
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particles.reserve(300);
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particles.resize(1);
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//particles.reserve(particleCount);
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particles.resize(particleCount);
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state= sPlay;
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aliveParticleCount=0;
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