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see if this fixes crc bug
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@@ -49,6 +49,9 @@ NetworkInterface::NetworkInterface() {
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receivedDataSynchCheck=false;
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receivedDataSynchCheck=false;
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networkPlayerFactionCRCMutex = new Mutex();
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networkPlayerFactionCRCMutex = new Mutex();
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for(unsigned int index = 0; index < GameConstants::maxPlayers; ++index) {
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networkPlayerFactionCRC[index] = 0;
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}
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}
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}
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void NetworkInterface::init() {
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void NetworkInterface::init() {
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