From 617344c97d29683a5b60dd3611e3e11d5f232425 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sat, 17 Mar 2012 04:19:17 +0000 Subject: [PATCH] - do not take screenshot when saving game on headless server --- source/glest_game/game/game.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/source/glest_game/game/game.cpp b/source/glest_game/game/game.cpp index c4a830f08..fb2de0286 100644 --- a/source/glest_game/game/game.cpp +++ b/source/glest_game/game/game.cpp @@ -3620,9 +3620,11 @@ string Game::saveGame(string name) { if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str()); xmlTree.save(saveGameFile); - // take Screenshot - string jpgFileName=saveGameFile+".jpg"; - Renderer::getInstance().saveScreen(jpgFileName); + if(masterserverMode == false) { + // take Screenshot + string jpgFileName=saveGameFile+".jpg"; + Renderer::getInstance().saveScreen(jpgFileName); + } return saveGameFile; }