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https://github.com/glest/glest-source.git
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Updated changelog
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@@ -6267,7 +6267,7 @@ namespace Game {
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LuaScript::setDisableSandbox(true);
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}
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#ifdef _WIN32
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if (config.getBool("ShowConsoleWindows", "false") == false)
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if (config.getBool("ShowConsoleWindows", "false") == false && GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false)
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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#endif
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@@ -1302,7 +1302,7 @@ namespace Game {
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#ifdef _WIN32
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if (checkBoxShowDeveloperConsoleOnWindows.getValue())
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ShowWindow(GetConsoleWindow(), SW_SHOW);
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else
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else if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false)
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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#endif
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Renderer::getInstance().loadConfig();
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@@ -1091,7 +1091,7 @@ namespace Game {
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#ifdef _WIN32
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if (config.getBool("ShowConsoleWindows", "false") == true)
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ShowWindow(GetConsoleWindow(), SW_SHOW);
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else
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else if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false)
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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#endif
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@@ -480,7 +480,7 @@ namespace Game {
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#ifdef _WIN32
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if (config.getBool("ShowConsoleWindows", "false") == true)
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ShowWindow(GetConsoleWindow(), SW_SHOW);
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else
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else if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false)
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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#endif
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