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https://github.com/glest/glest-source.git
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Updated changelog
This commit is contained in:
@@ -12,7 +12,8 @@ v1.0
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- Maximum unit selection cap has been removed
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- Size of attack and move icons increased
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- Forest tilesets are more animated
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- You can leave and re-join network games, even if you experience lag
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- You can leave and re-join network games, even if you experience lag (buggy)
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- Console now hidden by default on Windows
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- [Default command is changed to "attack" instead of "move", which is much more intuitive](https://github.com/ZetaGlest/zetaglest-source/commit/2c4fc340de958f6b94b40ee62eabff015625e62b)
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(pressing "a" not needed anymore); ["m" key can be used for "move"](https://github.com/ZetaGlest/zetaglest-source/commit/bf5a04be18f2b16b8a565acff4baabc5fbfed293).
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- Updated UI to look more modern
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@@ -6267,7 +6267,7 @@ namespace Game {
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LuaScript::setDisableSandbox(true);
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}
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#ifdef _WIN32
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if (config.getBool("ShowConsoleWindows", "false") == false)
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if (config.getBool("ShowConsoleWindows", "false") == false && GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false)
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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#endif
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@@ -1302,7 +1302,7 @@ namespace Game {
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#ifdef _WIN32
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if (checkBoxShowDeveloperConsoleOnWindows.getValue())
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ShowWindow(GetConsoleWindow(), SW_SHOW);
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else
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else if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false)
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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#endif
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Renderer::getInstance().loadConfig();
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@@ -1091,7 +1091,7 @@ namespace Game {
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#ifdef _WIN32
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if (config.getBool("ShowConsoleWindows", "false") == true)
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ShowWindow(GetConsoleWindow(), SW_SHOW);
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else
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else if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false)
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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#endif
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@@ -480,7 +480,7 @@ namespace Game {
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#ifdef _WIN32
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if (config.getBool("ShowConsoleWindows", "false") == true)
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ShowWindow(GetConsoleWindow(), SW_SHOW);
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else
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else if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false)
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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#endif
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