- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.

This commit is contained in:
SoftCoder
2013-12-27 22:00:29 -08:00
parent 7b7a594359
commit 62821793c0
5 changed files with 611 additions and 528 deletions

View File

@@ -834,7 +834,7 @@ void Program::init(WindowGl *window, bool initSound, bool toggleFullScreen){
// END
if(initOk == false) {
string sError = "Sound System could not be initialzed!";
string sError = "Sound System could not be initialized!";
this->showMessage(sError.c_str());
}