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- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
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@@ -834,7 +834,7 @@ void Program::init(WindowGl *window, bool initSound, bool toggleFullScreen){
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// END
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if(initOk == false) {
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string sError = "Sound System could not be initialzed!";
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string sError = "Sound System could not be initialized!";
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this->showMessage(sError.c_str());
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}
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