- allow the --connecthost commandline to use:

--connecthost=auto-connect
which will auto connect to the first found server on a lan
This commit is contained in:
Mark Vejvoda
2012-10-06 00:25:13 +00:00
parent b4e6205671
commit 62c82ad9bc
6 changed files with 56 additions and 5 deletions

View File

@@ -4355,6 +4355,7 @@ int glestMain(int argc, char** argv) {
Tokenize(serverToConnectTo,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string autoConnectServer = paramPartTokens[1];
int port = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
vector<string> paramPartTokens2;
Tokenize(autoConnectServer,paramPartTokens2,":");
@@ -4364,7 +4365,12 @@ int glestMain(int argc, char** argv) {
}
printf("Connecting to host [%s] using port: %d\n",autoConnectServer.c_str(),port);
program->initClient(mainWindow, autoConnectServer,port);
if(autoConnectServer == "auto-connect") {
program->initClientAutoFindHost(mainWindow);
}
else {
program->initClient(mainWindow, autoConnectServer,port);
}
gameInitialized = true;
}
else {
@@ -4388,7 +4394,12 @@ int glestMain(int argc, char** argv) {
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string autoConnectServer = paramPartTokens[1];
program->initClient(mainWindow, autoConnectServer);
if(autoConnectServer == "auto-connect") {
program->initClientAutoFindHost(mainWindow);
}
else {
program->initClient(mainWindow, autoConnectServer);
}
gameInitialized = true;
}
else {

View File

@@ -263,6 +263,17 @@ void Program::initClient(WindowGl *window, const Ip &serverIp, int portNumber) {
mainMenu->setState(new MenuStateJoinGame(this, mainMenu, true, serverIp,portNumber));
}
void Program::initClientAutoFindHost(WindowGl *window) {
MainMenu* mainMenu= NULL;
init(window);
mainMenu= new MainMenu(this);
setState(mainMenu);
bool autoFindHost = true;
mainMenu->setState(new MenuStateJoinGame(this, mainMenu, &autoFindHost));
}
void Program::initScenario(WindowGl *window, string autoloadScenarioName) {
MainMenu* mainMenu= NULL;

View File

@@ -178,6 +178,7 @@ public:
void initServer(WindowGl *window, GameSettings *settings);
void initSavedGame(WindowGl *window,bool masterserverMode=false,string saveGameFile="");
void initClient(WindowGl *window, const Ip &serverIp,int portNumber=-1);
void initClientAutoFindHost(WindowGl *window);
void initScenario(WindowGl *window, string autoloadScenarioName);
//main

View File

@@ -43,10 +43,30 @@ const int MenuStateJoinGame::foundServersIndex= 2;
const string MenuStateJoinGame::serverFileName= "servers.ini";
MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool *autoFindHost) :
MenuState(program, mainMenu, "join-game") {
CommonInit(false,Ip(),-1);
if(autoFindHost != NULL && *autoFindHost == true) {
//if(clientInterface->isConnected() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
buttonAutoFindServers.setEnabled(false);
buttonConnect.setEnabled(false);
NetworkManager &networkManager= NetworkManager::getInstance();
ClientInterface* clientInterface= networkManager.getClientInterface();
clientInterface->discoverServers(this);
//}
}
}
MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu,
bool connect, Ip serverIp,int portNumberOverride):
MenuState(program, mainMenu, "join-game")
{
bool connect, Ip serverIp,int portNumberOverride) :
MenuState(program, mainMenu, "join-game") {
CommonInit(connect, serverIp,portNumberOverride);
}
void MenuStateJoinGame::CommonInit(bool connect, Ip serverIp,int portNumberOverride) {
containerName = "JoinGame";
abortAutoFind = false;
autoConnectToServer = false;

View File

@@ -72,6 +72,7 @@ private:
public:
MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool connect= false, Ip serverIp= Ip(),int portNumberOverride=-1);
MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool *autoFindHost);
virtual ~MenuStateJoinGame();
void mouseClick(int x, int y, MouseButton mouseButton);
@@ -86,6 +87,8 @@ public:
void reloadUI();
private:
void CommonInit(bool connect, Ip serverIp,int portNumberOverride);
void connectToServer();
virtual void DiscoveredServers(std::vector<string> serverList);
};

View File

@@ -191,8 +191,13 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n%s=x:y\t\t\tAuto connect to host server at IP or hostname x using port y",GAME_ARGS[GAME_ARG_CONNECT]);
printf("\n \t\tShortcut version of using %s and %s.",GAME_ARGS[GAME_ARG_CLIENT],GAME_ARGS[GAME_ARG_USE_PORTS]);
printf("\n \t\t*NOTE: to automatically connect to the first LAN");
printf("\n \t\t host you may use: %s=auto-connect",GAME_ARGS[GAME_ARG_CONNECT]);
printf("\n%s=x\t\t\tAuto connect to host server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
printf("\n \t\t*NOTE: to automatically connect to the first LAN");
printf("\n \t\t host you may use: %s=auto-connect",GAME_ARGS[GAME_ARG_CLIENT]);
printf("\n%s\t\t\tAuto create a host server.",GAME_ARGS[GAME_ARG_SERVER]);
printf("\n%s=x,x\tRun as a headless server.",GAME_ARGS[GAME_ARG_MASTERSERVER_MODE]);