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- updated unit test to compile on windows
- updated vc++ 2012 compile flags and changed asm to use unsigned
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@@ -35,6 +35,7 @@ using namespace Glest::Game;
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//
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const int64 PROGRESS_SPEED_MULTIPLIER = 100000;
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const float standardAirHeight = 5.0f;
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const float FLOAT_TOLERANCE = 1e-10;
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class StreflopTest : public CppUnit::TestFixture {
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// Register the suite of tests for this fixture
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@@ -48,8 +49,6 @@ class StreflopTest : public CppUnit::TestFixture {
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private:
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static const float FLOAT_TOLERANCE = 1e-10;
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float cellHeight;
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Field currField;
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float tileSetAirHeight;
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