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Attempt to fix OOS bug in windows-linux games.
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@ -450,7 +450,10 @@ namespace Glest
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//bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","true");
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//bool sortedUnitsAllowed = false;
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//if(sortedUnitsAllowed == true) {
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this->faction->sortUnitsByCommandGroups ();
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/// TODO: Why does this cause and OOS?
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//this->faction->sortUnitsByCommandGroups ();
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//}
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codeLocation = "8";
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