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- code cleanup from cppcheck
- added more checks when loading models, maps and textures
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@@ -147,11 +147,11 @@ int ftpExecute(void)
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int socksRdy=0;
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ftpSession_S *pSession=NULL;
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int sessionId=0;
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int activeJobs=0;
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//int activeJobs=0;
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int len;
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int bufLen;
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activeJobs = ftpGetActiveTransCnt(); // are there any active transmitions?
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int activeJobs = ftpGetActiveTransCnt(); // are there any active transmitions?
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//for(n = 0; (activeJobs > 0) && (n < MAX_CONNECTIONS); n++)
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for(n = 0; n < MAX_CONNECTIONS; n++)
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{
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