- code cleanup from cppcheck

- added more checks when loading models, maps and textures
This commit is contained in:
Mark Vejvoda
2012-10-20 07:15:13 +00:00
parent 9356034920
commit 64058b17e7
13 changed files with 285 additions and 117 deletions

View File

@@ -841,7 +841,7 @@ Socket::Socket() {
socklen_t optlen = sizeof(bufsize);
int ret = getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char *)&bufsize, &optlen);
printf("Original setsockopt(SO_SNDBUF) = [%d] new will be [%d]\n",bufsize,Socket::DEFAULT_SOCKET_SENDBUF_SIZE);
printf("Original setsockopt(SO_SNDBUF) = [%d] new will be [%d] ret = %d\n",bufsize,Socket::DEFAULT_SOCKET_SENDBUF_SIZE,ret);
ret = setsockopt( sock, SOL_SOCKET, SO_SNDBUF, (char *) &Socket::DEFAULT_SOCKET_SENDBUF_SIZE, sizeof( int ) );
if (ret == -1) {
@@ -854,7 +854,7 @@ Socket::Socket() {
socklen_t optlen = sizeof(bufsize);
int ret = getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char *)&bufsize, &optlen);
printf("Original setsockopt(SO_RCVBUF) = [%d] new will be [%d]\n",bufsize,Socket::DEFAULT_SOCKET_RECVBUF_SIZE);
printf("Original setsockopt(SO_RCVBUF) = [%d] new will be [%d] ret = %d\n",bufsize,Socket::DEFAULT_SOCKET_RECVBUF_SIZE,ret);
ret = setsockopt( sock, SOL_SOCKET, SO_RCVBUF, (char *) &Socket::DEFAULT_SOCKET_RECVBUF_SIZE, sizeof( int ) );
if (ret == -1) {

View File

@@ -125,7 +125,7 @@ bool Window::handleEvent() {
SDL_Event event;
SDL_GetMouseState(&oldX,&oldY);
codeLocation = "b";
//codeLocation = "b";
while(SDL_PollEvent(&event)) {
try {

View File

@@ -108,8 +108,7 @@ void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
dwErrorGL = GetLastError();
assertGl();
BOOL err= 0;
err= wglUseFontBitmaps(dc, 0, charCount, base);
BOOL err= wglUseFontBitmaps(dc, 0, charCount, base);
dwErrorGL = GetLastError();
/*