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- made some small performance updates for rendering and updated beta version number
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@@ -30,7 +30,7 @@ public:
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virtual ~TextRenderer2D(){};
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virtual void begin(const Font2D *font)= 0;
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virtual void render(const string &text, int x, int y, bool centered= false,Vec3f color=Vec3f(-1.0))= 0;
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virtual void render(const string &text, int x, int y, bool centered= false,Vec3f *color=NULL)= 0;
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virtual void end()= 0;
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};
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