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https://github.com/glest/glest-source.git
synced 2025-09-25 23:19:07 +02:00
- added initial validation code to warn about duplicate data used in factions
This commit is contained in:
@@ -208,7 +208,8 @@ string Mesh::findAlternateTexture(vector<string> conversionList, string textureF
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}
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void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
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bool deletePixMapAfterLoad, std::map<string,int> *loadedFileList) {
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bool deletePixMapAfterLoad, std::map<string,vector<string> > *loadedFileList,
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string sourceLoader) {
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this->textureManager = textureManager;
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//read header
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MeshHeaderV2 meshHeader;
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@@ -269,7 +270,7 @@ void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *tex
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textures[mtDiffuse]= textureManager->newTexture2D();
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textures[mtDiffuse]->load(texPath);
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if(loadedFileList) {
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(*loadedFileList)[texPath]++;
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(*loadedFileList)[texPath].push_back(sourceLoader);
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}
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texturesOwned[mtDiffuse]=true;
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textures[mtDiffuse]->init(textureManager->getTextureFilter(),textureManager->getMaxAnisotropy());
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@@ -297,7 +298,8 @@ void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *tex
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void Mesh::loadV3(int meshIndex, const string &dir, FILE *f,
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TextureManager *textureManager,bool deletePixMapAfterLoad,
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std::map<string,int> *loadedFileList) {
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std::map<string,vector<string> > *loadedFileList,
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string sourceLoader) {
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this->textureManager = textureManager;
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//read header
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@@ -355,7 +357,7 @@ void Mesh::loadV3(int meshIndex, const string &dir, FILE *f,
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textures[mtDiffuse]= textureManager->newTexture2D();
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textures[mtDiffuse]->load(texPath);
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if(loadedFileList) {
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(*loadedFileList)[texPath]++;
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(*loadedFileList)[texPath].push_back(sourceLoader);
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}
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texturesOwned[mtDiffuse]=true;
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@@ -387,7 +389,8 @@ void Mesh::loadV3(int meshIndex, const string &dir, FILE *f,
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Texture2D* Mesh::loadMeshTexture(int meshIndex, int textureIndex,
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TextureManager *textureManager, string textureFile,
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int textureChannelCount, bool &textureOwned, bool deletePixMapAfterLoad,
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std::map<string,int> *loadedFileList) {
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std::map<string,vector<string> > *loadedFileList,
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string sourceLoader) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s] #1 load texture [%s]\n",__FUNCTION__,textureFile.c_str());
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@@ -413,7 +416,7 @@ Texture2D* Mesh::loadMeshTexture(int meshIndex, int textureIndex,
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}
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texture->load(textureFile);
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if(loadedFileList) {
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(*loadedFileList)[textureFile]++;
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(*loadedFileList)[textureFile].push_back(sourceLoader);
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}
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//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s] texture loaded [%s]\n",__FUNCTION__,textureFile.c_str());
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@@ -436,7 +439,8 @@ Texture2D* Mesh::loadMeshTexture(int meshIndex, int textureIndex,
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}
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void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
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bool deletePixMapAfterLoad,std::map<string,int> *loadedFileList) {
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bool deletePixMapAfterLoad,std::map<string,vector<string> > *loadedFileList,
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string sourceLoader) {
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this->textureManager = textureManager;
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//read header
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@@ -486,7 +490,7 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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textures[i] = loadMeshTexture(meshIndex, i, textureManager, mapFullPath,
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meshTextureChannelCount[i],texturesOwned[i],
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deletePixMapAfterLoad, loadedFileList);
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deletePixMapAfterLoad, loadedFileList, sourceLoader);
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}
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flag *= 2;
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}
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@@ -766,16 +770,18 @@ uint32 Model::getVertexCount() const {
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// ==================== io ====================
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void Model::load(const string &path, bool deletePixMapAfterLoad,
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std::map<string,int> *loadedFileList) {
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string extension= path.substr(path.find_last_of('.')+1);
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if(extension=="g3d" || extension=="G3D"){
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loadG3d(path,deletePixMapAfterLoad,loadedFileList);
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std::map<string,vector<string> > *loadedFileList, string *sourceLoader) {
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this->sourceLoader = (sourceLoader != NULL ? *sourceLoader : "");
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this->fileName = path;
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string extension= path.substr(path.find_last_of('.') + 1);
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if(extension=="g3d" || extension=="G3D") {
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loadG3d(path,deletePixMapAfterLoad,loadedFileList, this->sourceLoader);
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}
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else{
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else {
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throw runtime_error("Unknown model format: " + extension);
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}
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this->fileName = path;
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}
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void Model::save(const string &path, string convertTextureToFormat,
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@@ -791,7 +797,8 @@ void Model::save(const string &path, string convertTextureToFormat,
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//load a model from a g3d file
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void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
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std::map<string,int> *loadedFileList) {
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std::map<string,vector<string> > *loadedFileList,
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string sourceLoader) {
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try{
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FILE *f=fopen(path.c_str(),"rb");
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@@ -801,7 +808,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
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}
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if(loadedFileList) {
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(*loadedFileList)[path]++;
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(*loadedFileList)[path].push_back(sourceLoader);
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}
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string dir= extractDirectoryPathFromFile(path);
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@@ -834,7 +841,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
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meshes= new Mesh[meshCount];
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for(uint32 i = 0; i < meshCount; ++i) {
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meshes[i].load(i, dir, f, textureManager,deletePixMapAfterLoad,
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loadedFileList);
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loadedFileList,sourceLoader);
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meshes[i].buildInterpolationData();
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}
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}
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@@ -847,7 +854,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
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meshes= new Mesh[meshCount];
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for(uint32 i = 0; i < meshCount; ++i) {
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meshes[i].loadV3(i, dir, f, textureManager,deletePixMapAfterLoad,
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loadedFileList);
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loadedFileList,sourceLoader);
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meshes[i].buildInterpolationData();
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}
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}
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@@ -860,7 +867,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
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meshes= new Mesh[meshCount];
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for(uint32 i = 0; i < meshCount; ++i){
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meshes[i].loadV2(i,dir, f, textureManager,deletePixMapAfterLoad,
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loadedFileList);
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loadedFileList,sourceLoader);
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meshes[i].buildInterpolationData();
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}
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}
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