mirror of
https://github.com/glest/glest-source.git
synced 2025-08-12 03:14:00 +02:00
- merged changes with windows build fixes
- updated svn commands to git for validation params
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@@ -13,11 +13,9 @@
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#define _SHARED_PLATFORM_FACTORYREPOSITORY_H_
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#include <string>
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#include "graphics_factory.h"
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#include "sound_factory.h"
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#include "graphics_factory_gl.h"
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#include "sound_factory_openal.h"
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#include "sound_factory_none.h"
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#include "leak_dumper.h"
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@@ -27,7 +25,6 @@ using std::string;
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using Shared::Graphics::GraphicsFactory;
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using Shared::Sound::SoundFactory;
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using Shared::Graphics::Gl::GraphicsFactoryGl;
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using Shared::Sound::OpenAL::SoundFactoryOpenAL;
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using Shared::Sound::SoundFactoryNone;
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@@ -45,7 +42,6 @@ private:
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private:
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GraphicsFactoryGl graphicsFactoryGl;
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SoundFactoryOpenAL soundFactoryOpenAL;
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SoundFactoryNone soundFactoryNone;
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@@ -255,7 +255,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s\t\t\tdisplays your CURL version information.",GAME_ARGS[GAME_ARG_CURL_INFO]);
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printf("\n%s\t\t\tdisplays your XERCES version information.",GAME_ARGS[GAME_ARG_XERCES_INFO]);
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printf("\n%s=x=purgeunused=purgeduplicates=svndelete=hideduplicates",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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printf("\n%s=x=purgeunused=purgeduplicates=gitdelete=hideduplicates",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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printf("\n \t\tdisplay a report detailing any known problems");
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printf("\n \t\trelated to your selected techtrees game data.");
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printf("\n \t\tWhere x is a comma-delimited list of techtrees");
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@@ -267,9 +267,9 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n \t\tWhere purgeduplicates is an optional parameter");
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printf("\n \t\t telling the validation to merge");
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printf("\n \t\t duplicate files in the techtree.");
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printf("\n \t\tWhere svndelete is an optional parameter");
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printf("\n \t\tWhere gitdelete is an optional parameter");
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printf("\n \t\t telling the validation to call");
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printf("\n \t\t svn delete on duplicate / unused");
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printf("\n \t\t git rm on duplicate / unused");
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printf("\n \t\t files in the techtree.");
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printf("\n \t\tWhere hideduplicates is an optional parameter");
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printf("\n \t\t telling the validation to NOT SHOW");
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@@ -298,7 +298,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n \t\texample:");
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printf("\n %s %s=tech,egypt",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
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printf("\n%s=x=purgeunused=svndelete",GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
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printf("\n%s=x=purgeunused=gitdelete",GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
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printf("\n \t\tdisplay a report detailing any known problems");
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printf("\n \t\trelated to your selected scenario game data.");
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printf("\n \t\tWhere x is a single scenario to validate.");
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@@ -308,7 +308,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n \t\texample:");
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printf("\n %s %s=stranded",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
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printf("\n%s=x=purgeunused=svndelete",GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
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printf("\n%s=x=purgeunused=gitdelete",GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
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printf("\n \t\tdisplay a report detailing any known problems");
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printf("\n \t\trelated to your selected tileset game data.");
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printf("\n \t\tWhere x is a single tileset to validate.");
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