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Updated selection mechanism
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@@ -20,19 +20,10 @@
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#ifndef _SHARED_PLATFORM_GLWRAP_H_
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#define _SHARED_PLATFORM_GLWRAP_H_
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#include <GL/glew.h>
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#ifdef WIN32
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#include <windows.h>
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#include <GL/glew.h>
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#define GLEST_GLPROC(X, Y) inline X( static a= wglGetProcAddress(a); return a;)
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#else
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#include <GL/glew.h>
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#define GL_GLEXT_PROTOTYPES
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#endif
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#include <string>
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