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https://github.com/glest/glest-source.git
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- some more unicode input cleanup
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@@ -76,41 +76,6 @@ public:
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}
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};
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// keycode constants (unfortunately designed after DirectInput and therefore not
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// very specific)
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// They also have to fit into a char. The positive numbers seem to be equal
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// to ascii, for the rest we have to find sensefull mappings from SDL (which is
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// alot more fine grained like left/right control instead of just control...)
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const char vkAdd = -1;
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const char vkSubtract = -2;
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const char vkAlt = -3;
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const char vkControl = -4;
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const char vkShift = -5;
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const char vkEscape = -6;
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const char vkUp = -7;
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const char vkLeft = -8;
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const char vkRight = -9;
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const char vkDown = -10;
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const char vkReturn = -11;
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const char vkBack = -12;
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const char vkTab = -13;
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const char vkF1 = -14;
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const char vkF2 = -15;
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const char vkF3 = -16;
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const char vkF4 = -17;
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const char vkF5 = -18;
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const char vkF6 = -19;
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const char vkF7 = -20;
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const char vkF8 = -21;
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const char vkF9 = -22;
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const char vkF10 = -23;
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const char vkF11 = -24;
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const char vkF12 = -25;
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const char vkDelete = -26;
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const char vkPrint = -27;
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const char vkPause = -29;
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enum WindowStyle{
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wsFullscreen,
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wsWindowedFixed,
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@@ -225,8 +190,8 @@ private:
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void handleMouseDown(SDL_Event event);
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static MouseButton getMouseButton(int sdlButton);
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static char getKey(SDL_keysym keysym, bool skipSpecialKeys=false);
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static char getNormalKey(SDL_keysym keysym,bool skipSpecialKeys=false);
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//static char getKey(SDL_keysym keysym, bool skipSpecialKeys=false);
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//static char getNormalKey(SDL_keysym keysym,bool skipSpecialKeys=false);
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static void toggleFullscreen();
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};
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