mirror of
https://github.com/glest/glest-source.git
synced 2025-09-30 17:39:02 +02:00
renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
This commit is contained in:
@@ -64,11 +64,13 @@ MasterServerExternalPortList=61357,61367,61377,61387,61397,80,1080,8000,8080,443
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NetPlayerName=newbie
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NetworkConsistencyChecks=true
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PhotoMode=false
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PortExternal=0
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PortList=61357,61367,61377,61387,61397
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PortServer=61357
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RefreshFrequency=75
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ScreenHeight=600
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ScreenWidth=800
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ServerIp=192.168.0.107
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ServerPort=61357
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ShadowAlpha=0.2
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ShadowFrameSkip=2
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ShadowTextureSize=512
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@@ -3274,8 +3274,8 @@ int glestMain(int argc, char** argv) {
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printf("Forcing internal port# %d, external port# %d\n",internalPort,externalPort);
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config.setInt("ServerPort",internalPort,true);
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config.setInt("MasterServerExternalPort",externalPort,true);
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config.setInt("PortServer",internalPort,true);
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config.setInt("PortExternal",externalPort,true);
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config.setInt("FTPServerPort",internalPort+1,true);
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if(paramPartPortsTokens.size() >= 3 && paramPartPortsTokens[2].length() > 0) {
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@@ -4360,7 +4360,7 @@ int glestMain(int argc, char** argv) {
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string autoConnectServer = paramPartTokens[1];
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int port = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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int port = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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vector<string> paramPartTokens2;
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Tokenize(autoConnectServer,paramPartTokens2,":");
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autoConnectServer = paramPartTokens2[0];
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@@ -201,8 +201,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
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ipText += ip;
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}
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}
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string externalPort=config.getString("MasterServerExternalPort", intToStr(GameConstants::serverPort).c_str());
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string serverPort=config.getString("ServerPort", intToStr(GameConstants::serverPort).c_str());
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string externalPort=config.getString("PortExternal", intToStr(GameConstants::serverPort).c_str());
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string serverPort=config.getString("PortServer", intToStr(GameConstants::serverPort).c_str());
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labelLocalIP.setText(lang.get("LanIP") + ipText + " ( "+serverPort+" / "+externalPort+" )");
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ServerSocket::setExternalPort(strToInt(externalPort));
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@@ -738,8 +738,8 @@ void MenuStateCustomGame::reloadUI() {
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ipText += ip;
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}
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}
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string externalPort=config.getString("MasterServerExternalPort", intToStr(GameConstants::serverPort).c_str());
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string serverPort=config.getString("ServerPort", intToStr(GameConstants::serverPort).c_str());
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string externalPort=config.getString("PortExternal", intToStr(GameConstants::serverPort).c_str());
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string serverPort=config.getString("PortServer", intToStr(GameConstants::serverPort).c_str());
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labelLocalIP.setText(lang.get("LanIP") + ipText + " ( "+serverPort+" / "+externalPort+" )");
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labelMap.setText(lang.get("Map")+":");
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@@ -2477,7 +2477,7 @@ void MenuStateCustomGame::update() {
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labelNetStatus[i].setText(szBuf);
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}
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else {
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string port = intToStr(config.getInt("ServerPort"));
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string port = intToStr(config.getInt("PortServer"));
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if(port != intToStr(GameConstants::serverPort)){
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port = port + " " + lang.get("NonStandardPort") + "!)";
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}
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@@ -2859,7 +2859,7 @@ void MenuStateCustomGame::publishToMasterserver() {
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publishToServerInfo["networkSlots"] = intToStr(slotCountHumans);
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publishToServerInfo["connectedClients"] = intToStr(slotCountConnectedPlayers);
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string externalport = config.getString("MasterServerExternalPort", intToStr(GameConstants::serverPort).c_str());
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string externalport = config.getString("PortExternal", intToStr(GameConstants::serverPort).c_str());
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publishToServerInfo["externalconnectport"] = externalport;
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publishToServerInfo["privacyPlease"] = intToStr(config.getBool("PrivacyPlease","false"));
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@@ -146,7 +146,7 @@ void MenuStateJoinGame::CommonInit(bool connect, Ip serverIp,int portNumberOverr
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labelServerPort.init(465,430);
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string host = labelServerIp.getText();
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int portNumber = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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@@ -156,7 +156,7 @@ void MenuStateJoinGame::CommonInit(bool connect, Ip serverIp,int portNumberOverr
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}
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string port = intToStr(portNumber);
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if(port != intToStr(config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()))) {
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if(port != intToStr(config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str()))) {
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port = port + " (" + lang.get("NonStandardPort") + ")";
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}
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else {
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@@ -196,7 +196,7 @@ void MenuStateJoinGame::CommonInit(bool connect, Ip serverIp,int portNumberOverr
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}
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host = labelServerIp.getText();
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portNumber = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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hostPartsList.clear();
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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@@ -206,7 +206,7 @@ void MenuStateJoinGame::CommonInit(bool connect, Ip serverIp,int portNumberOverr
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}
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port = intToStr(portNumber);
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if(port != intToStr(config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()))) {
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if(port != intToStr(config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str()))) {
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port = port + " (" + lang.get("NonStandardPort") + ")";
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}
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else {
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@@ -242,7 +242,7 @@ void MenuStateJoinGame::reloadUI() {
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labelServerPortLabel.setText(lang.get("ServerPort"));
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string host = labelServerIp.getText();
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int portNumber = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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@@ -252,7 +252,7 @@ void MenuStateJoinGame::reloadUI() {
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}
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string port = intToStr(portNumber);
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if(port != intToStr(config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()))) {
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if(port != intToStr(config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str()))) {
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port = port + " (" + lang.get("NonStandardPort") + ")";
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}
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else {
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@@ -286,7 +286,7 @@ void MenuStateJoinGame::DiscoveredServers(std::vector<string> serverList) {
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if(serverList.empty() == false) {
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Config &config= Config::getInstance();
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string bestIPMatch = "";
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int serverGamePort = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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int serverGamePort = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> localIPList = Socket::getLocalIPAddressList();
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for(int idx = 0; idx < serverList.size(); idx++) {
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@@ -351,7 +351,7 @@ void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton) {
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string host = labelServerIp.getText();
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Config &config= Config::getInstance();
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int portNumber = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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@@ -362,7 +362,7 @@ void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton) {
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Lang &lang= Lang::getInstance();
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string port = intToStr(portNumber);
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if(port != intToStr(config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()))) {
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if(port != intToStr(config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str()))) {
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port = port + " (" + lang.get("NonStandardPort") + ")";
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}
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else {
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@@ -738,7 +738,7 @@ void MenuStateJoinGame::connectToServer() {
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Config& config= Config::getInstance();
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string host = labelServerIp.getText();
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int port = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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int port = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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@@ -1048,7 +1048,7 @@ bool MenuStateMasterserver::connectToServer(string ipString, int port) {
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//Config& config= Config::getInstance();
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Ip serverIp(ipString);
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//int serverPort = Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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//int serverPort = Config::getInstance().getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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int serverPort = port;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] try to connect to [%s] serverPort = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,serverIp.getString().c_str(),serverPort);
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clientInterface->connect(serverIp, serverPort);
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@@ -447,7 +447,7 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu):
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labelServerPortLabel.init(currentLabelStart,currentLine);
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labelServerPortLabel.setText(lang.get("ServerPort"));
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labelServerPort.init(currentColumnStart,currentLine);
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string port=intToStr(config.getInt("ServerPort"));
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string port=intToStr(config.getInt("PortServer"));
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if(port != intToStr(GameConstants::serverPort)){
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port=port +" ("+lang.get("NonStandardPort")+"!!)";
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}
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@@ -464,25 +464,25 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu):
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labelPublishServerExternalPort.init(currentLabelStart, currentLine, 150);
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labelPublishServerExternalPort.setText(lang.get("PublishServerExternalPort"));
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listBoxPublishServerExternalPort.registerGraphicComponent(containerName,"listBoxPublishServerExternalPort");
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listBoxPublishServerExternalPort.init(currentColumnStart, currentLine, 170);
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listBoxServerPort.registerGraphicComponent(containerName,"listBoxPublishServerExternalPort");
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listBoxServerPort.init(currentColumnStart, currentLine, 170);
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string supportExternalPortList = config.getString("MasterServerExternalPortList",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> externalPortList;
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Tokenize(supportExternalPortList,externalPortList,",");
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string portListString = config.getString("PortList",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> portList;
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Tokenize(portListString,portList,",");
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string currentPort=config.getString("MasterServerExternalPort", intToStr(GameConstants::serverPort).c_str());
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string currentPort=config.getString("PortExternal", intToStr(GameConstants::serverPort).c_str());
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int masterServerExternalPortSelectionIndex=0;
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for(int idx = 0; idx < externalPortList.size(); idx++) {
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if(externalPortList[idx] != "" && IsNumeric(externalPortList[idx].c_str(),false)) {
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listBoxPublishServerExternalPort.pushBackItem(externalPortList[idx]);
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if(currentPort==externalPortList[idx])
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for(int idx = 0; idx < portList.size(); idx++) {
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if(portList[idx] != "" && IsNumeric(portList[idx].c_str(),false)) {
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listBoxServerPort.pushBackItem(portList[idx]);
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if(currentPort==portList[idx])
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{
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masterServerExternalPortSelectionIndex=idx;
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}
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}
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}
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listBoxPublishServerExternalPort.setSelectedItemIndex(masterServerExternalPortSelectionIndex);
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listBoxServerPort.setSelectedItemIndex(masterServerExternalPortSelectionIndex);
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currentLine-=lineOffset;
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// FTP Config - start
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@@ -686,7 +686,7 @@ void MenuStateOptions::reloadUI() {
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labelServerPortLabel.setText(lang.get("ServerPort"));
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Config &config= Config::getInstance();
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string port = intToStr(config.getInt("ServerPort"));
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string port = intToStr(config.getInt("PortServer"));
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if(port != intToStr(GameConstants::serverPort).c_str()) {
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port = port +" ("+lang.get("NonStandardPort")+"!!)";
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}
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@@ -862,8 +862,8 @@ void MenuStateOptions::mouseClick(int x, int y, MouseButton mouseButton){
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listBoxScreenModes.mouseClick(x, y);
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listFontSizeAdjustment.mouseClick(x, y);
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checkBoxFullscreenWindowed.mouseClick(x, y);
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if(listBoxPublishServerExternalPort.mouseClick(x, y)){
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int selectedPort=strToInt(listBoxPublishServerExternalPort.getSelectedItem());
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if(listBoxServerPort.mouseClick(x, y)){
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int selectedPort=strToInt(listBoxServerPort.getSelectedItem());
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if(selectedPort<10000){
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selectedPort=GameConstants::serverPort;
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}
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@@ -922,7 +922,7 @@ void MenuStateOptions::mouseMove(int x, int y, const MouseState *ms){
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listBoxScreenModes.mouseMove(x, y);
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checkBoxFullscreenWindowed.mouseMove(x, y);
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listFontSizeAdjustment.mouseMove(x, y);
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listBoxPublishServerExternalPort.mouseMove(x, y);
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listBoxServerPort.mouseMove(x, y);
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checkBoxEnableFTP.mouseMove(x, y);
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checkBoxEnableFTPServer.mouseMove(x, y);
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checkBoxEnableFTPServerInternetTilesetXfer.mouseMove(x, y);
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@@ -1060,7 +1060,7 @@ void MenuStateOptions::render(){
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renderer.renderLabel(&labelFullscreenWindowed);
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renderer.renderCheckBox(&checkBoxFullscreenWindowed);
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renderer.renderLabel(&labelPublishServerExternalPort);
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renderer.renderListBox(&listBoxPublishServerExternalPort);
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renderer.renderListBox(&listBoxServerPort);
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renderer.renderLabel(&labelNetworkSettings);
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@@ -1150,8 +1150,8 @@ void MenuStateOptions::saveConfig(){
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config.setString("FontSizeAdjustment", listFontSizeAdjustment.getSelectedItem());
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CoreData::getInstance().getMenuMusic()->setVolume(strToInt(listBoxVolumeMusic.getSelectedItem())/100.f);
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config.setString("SoundVolumeMusic", listBoxVolumeMusic.getSelectedItem());
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config.setString("MasterServerExternalPort", listBoxPublishServerExternalPort.getSelectedItem());
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config.setInt("FTPServerPort",config.getInt("MasterServerExternalPort")+1);
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config.setString("PortExternal", listBoxServerPort.getSelectedItem());
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config.setInt("FTPServerPort",config.getInt("PortExternal")+1);
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config.setBool("EnableFTPXfer", checkBoxEnableFTP.getValue());
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config.setBool("EnableFTPServer", checkBoxEnableFTPServer.getValue());
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@@ -81,7 +81,7 @@ private:
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int mainMessageBoxState;
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GraphicLabel labelPublishServerExternalPort;
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GraphicListBox listBoxPublishServerExternalPort;
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GraphicListBox listBoxServerPort;
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GraphicLabel labelEnableFTP;
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@@ -1056,7 +1056,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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FileTransferInfo fileInfo;
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fileInfo.hostType = eServer;
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//fileInfo.serverIP = this->ip.getString();
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fileInfo.serverPort = Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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fileInfo.serverPort = Config::getInstance().getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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fileInfo.fileName = networkMessageSynchNetworkGameDataFileGet.getFileName();
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FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
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@@ -99,7 +99,7 @@ ServerInterface::ServerInterface(bool publishEnabled) :GameNetworkInterface() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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serverSocket.setBlock(false);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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serverSocket.setBindPort(Config::getInstance().getInt("ServerPort", intToStr(GameConstants::serverPort).c_str()));
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serverSocket.setBindPort(Config::getInstance().getInt("PortServer", intToStr(GameConstants::serverPort).c_str()));
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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/*
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@@ -2424,7 +2424,7 @@ std::map<string,string> ServerInterface::publishToMasterserver() {
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publishToServerInfo["activeSlots"] = intToStr(slotCountUsed);
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publishToServerInfo["networkSlots"] = intToStr(slotCountHumans);
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publishToServerInfo["connectedClients"] = intToStr(slotCountConnectedPlayers);
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string externalport = config.getString("MasterServerExternalPort", intToStr(GameConstants::serverPort).c_str());
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string externalport = config.getString("PortExternal", intToStr(GameConstants::serverPort).c_str());
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publishToServerInfo["externalconnectport"] = externalport;
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publishToServerInfo["privacyPlease"] = intToStr(config.getBool("PrivacyPlease","false"));
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publishToServerInfo["gameStatus"] = intToStr(game_status_in_progress);
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