mirror of
https://github.com/glest/glest-source.git
synced 2025-08-16 21:33:59 +02:00
Renamed megaglest_runtime_error to game_runtime_error
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@@ -161,7 +161,7 @@ namespace Shared {
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ifstream file(filepath.c_str(), ios::in | ios::binary);
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#endif
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if (!file.is_open()) {
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throw megaglest_runtime_error("[#1] Could not open file " + filepath);
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throw game_runtime_error("[#1] Could not open file " + filepath);
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}
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for (typename vector<FileReader<T> const *>::const_iterator i = readers->begin(); i != readers->end(); ++i) {
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T* ret = NULL;
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@@ -171,9 +171,9 @@ namespace Shared {
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ret = reader->read(file, filepath); //It is guaranteed that at least the filepath matches ...
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}
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#if defined(WIN32)
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catch (megaglest_runtime_error) {
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catch (game_runtime_error) {
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#else
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catch (megaglest_runtime_error &ex) {
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catch (game_runtime_error &ex) {
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#endif
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throw;
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} catch (...) {
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@@ -209,9 +209,9 @@ namespace Shared {
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if (!file.is_open()) {
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#if defined(WIN32) && !defined(__MINGW32__)
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DWORD error = GetLastError();
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throw megaglest_runtime_error("[#2] Could not open file, result: " + intToStr(error) + " - " + intToStr(fileErrno) + " [" + filepath + "]");
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throw game_runtime_error("[#2] Could not open file, result: " + intToStr(error) + " - " + intToStr(fileErrno) + " [" + filepath + "]");
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#else
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throw megaglest_runtime_error("[#2] Could not open file [" + filepath + "]");
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throw game_runtime_error("[#2] Could not open file [" + filepath + "]");
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#endif
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}
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for (typename vector<FileReader<T> const *>::const_iterator i = readers->begin(); i != readers->end(); ++i) {
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@@ -222,9 +222,9 @@ namespace Shared {
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ret = reader->read(file, filepath, object); //It is guaranteed that at least the filepath matches ...
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}
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#if defined(WIN32)
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catch (megaglest_runtime_error) {
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catch (game_runtime_error) {
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#else
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catch (megaglest_runtime_error &ex) {
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catch (game_runtime_error &ex) {
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#endif
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throw;
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} catch (...) {
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@@ -263,7 +263,7 @@ namespace Shared {
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T* ret = readFromFileReaders(&(getFileReaders()), filepath); //Try all other
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if (ret == NULL) {
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std::cerr << "ERROR #1 - Could not parse filepath: " << filepath << std::endl;
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throw megaglest_runtime_error(string("Could not parse ") + filepath + " as object of type " + typeid(T).name());
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throw game_runtime_error(string("Could not parse ") + filepath + " as object of type " + typeid(T).name());
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}
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return ret;
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}
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@@ -288,7 +288,7 @@ namespace Shared {
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std::cerr << "ERROR #2 - Could not parse filepath: " << filepath << std::endl;
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ret = readFromFileReaders(&(getLowPriorityFileReaders()), filepath); //Try to get dummy file
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if (ret == NULL) {
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throw megaglest_runtime_error(string("Could not parse ") + filepath + " as object of type " + typeid(T).name());
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throw game_runtime_error(string("Could not parse ") + filepath + " as object of type " + typeid(T).name());
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}
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}
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return ret;
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@@ -348,9 +348,9 @@ namespace Shared {
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return ret;
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}
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#if defined(WIN32)
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catch (megaglest_runtime_error) {
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catch (game_runtime_error) {
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#else
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catch (megaglest_runtime_error &ex) {
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catch (game_runtime_error &ex) {
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#endif
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throw;
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} catch (...) {
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@@ -372,7 +372,7 @@ namespace Shared {
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ifstream file(filepath.c_str(), ios::in | ios::binary);
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#endif
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if (!file.is_open()) {
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throw megaglest_runtime_error("[#3] Could not open file " + filepath);
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throw game_runtime_error("[#3] Could not open file " + filepath);
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}
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T* ret = read(file, filepath);
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file.close();
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@@ -397,7 +397,7 @@ namespace Shared {
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ifstream file(filepath.c_str(), ios::in | ios::binary);
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#endif
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if (!file.is_open()) {
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throw megaglest_runtime_error("[#4] Could not open file " + filepath);
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throw game_runtime_error("[#4] Could not open file " + filepath);
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}
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T* ret = read(file, filepath, object);
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file.close();
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@@ -73,8 +73,8 @@ namespace Shared {
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const char *errorString = reinterpret_cast<const char*>(gluErrorString(error));
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char szBuf[8096] = "";
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snprintf(szBuf, 8096, "OpenGL error #%d [0x%X] : [%s] at file: [%s], line: %d", error, error, errorString, file, line);
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//throw megaglest_runtime_error("OpenGL error #" + intToStr(error) + " : " + string(errorString) + " at file: " + string(file) + ", line " + intToStr(line));
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throw megaglest_runtime_error(szBuf);
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//throw game_runtime_error("OpenGL error #" + intToStr(error) + " : " + string(errorString) + " at file: " + string(file) + ", line " + intToStr(line));
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throw game_runtime_error(szBuf);
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//}
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}
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