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- another attempt to guard socket thread access so avoid menu hang problems
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@@ -33,6 +33,8 @@ class ServerInterface: public GameNetworkInterface, public ConnectionSlotCallbac
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private:
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ConnectionSlot* slots[GameConstants::maxPlayers];
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Mutex slotAccessorMutexes[GameConstants::maxPlayers];
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ServerSocket serverSocket;
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bool gameHasBeenInitiated;
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int gameSettingsUpdateCount;
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