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Start to abstract model
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@@ -137,7 +137,6 @@ public:
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void toggleWireframe();
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void toggleGrid();
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void loadTheModel(Model *model, string file);
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void renderTheModel(Model *model, float f);
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void manageParticleSystem(ParticleSystem *particleSystem);
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@@ -146,9 +145,8 @@ public:
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Texture2D *getPlayerColorTexture(PlayerColor playerColor);
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Texture2D * getNewTexture2D();
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Model * getNewModel();
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Model *newModel(ResourceScope rs) { return getNewModel(); }
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Model *newModel(ResourceScope rs,const string &path,bool deletePixMapAfterLoad=false,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL, string *sourceLoader=NULL);
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Texture2D *newTexture2D(ResourceScope rs) { return getNewTexture2D(); }
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void initTextureManager();
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