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Start to abstract model
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@@ -35,7 +35,7 @@ enum ResourceScope {
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class RendererInterface {
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public:
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virtual Texture2D *newTexture2D(ResourceScope rs) = 0;
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virtual Model *newModel(ResourceScope rs) = 0;
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virtual Model *newModel(ResourceScope rs,const string &path,bool deletePixMapAfterLoad=false,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL, string *sourceLoader=NULL) = 0;
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virtual ~RendererInterface() {}
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};
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