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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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@@ -50,8 +50,8 @@ public:
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virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, MeshCallback *meshCallback= NULL)=0;
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virtual void end()=0;
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virtual void render(const Model *model)=0;
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virtual void renderNormalsOnly(const Model *model)=0;
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virtual void render(Model *model)=0;
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virtual void renderNormalsOnly(Model *model)=0;
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};
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}}//end namespace
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