mirror of
https://github.com/glest/glest-source.git
synced 2025-08-17 21:51:17 +02:00
- attempt to fix network stuttering using a new multi-read single write mutex + semaphore class
This commit is contained in:
@@ -32,16 +32,18 @@ namespace Glest{ namespace Game{
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// class ConnectionSlotThread
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// =====================================================
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ConnectionSlotThread::ConnectionSlotThread(int slotIndex) : BaseThread() {
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this->slotIndex = slotIndex;
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ConnectionSlotThread::ConnectionSlotThread(ConnectionSlot *slot) : BaseThread() {
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this->slot = slot;
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this->slotIndex = slot->getPlayerIndex();
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this->slotInterface = NULL;
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//this->event = NULL;
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eventList.clear();
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eventList.reserve(100);
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}
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ConnectionSlotThread::ConnectionSlotThread(ConnectionSlotCallbackInterface *slotInterface,int slotIndex) : BaseThread() {
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this->slotIndex = slotIndex;
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ConnectionSlotThread::ConnectionSlotThread(ConnectionSlotCallbackInterface *slotInterface,ConnectionSlot *slot) : BaseThread() {
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this->slot = slot;
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this->slotIndex = slot->getPlayerIndex();
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this->slotInterface = slotInterface;
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//this->event = NULL;
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eventList.clear();
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@@ -203,10 +205,12 @@ void ConnectionSlotThread::execute() {
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//this->slotInterface->slotUpdateTask(&eventCopy);
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this->slotUpdateTask(&eventCopy);
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setTaskCompleted(eventCopy.eventId);
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this->slot->signalSlotWorkerTaskCompleted();
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}
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}
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else {
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safeMutex.ReleaseLock();
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this->slot->signalSlotWorkerTaskCompleted();
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}
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if(getQuitStatus() == true) {
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@@ -219,12 +223,14 @@ void ConnectionSlotThread::execute() {
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}
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catch(const exception &ex) {
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//setRunningStatus(false);
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this->slot->signalSlotWorkerTaskCompleted();
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SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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throw runtime_error(ex.what());
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}
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this->slot->signalSlotWorkerTaskCompleted();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
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}
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@@ -250,7 +256,7 @@ ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex
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this->setSocket(NULL);
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this->slotThreadWorker = NULL;
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this->slotThreadWorker = new ConnectionSlotThread(this->serverInterface,playerIndex);
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this->slotThreadWorker = new ConnectionSlotThread(this->serverInterface,this);
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this->slotThreadWorker->setUniqueID(__FILE__);
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this->slotThreadWorker->start();
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@@ -286,6 +292,15 @@ ConnectionSlot::~ConnectionSlot() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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void ConnectionSlot::signalSlotWorkerTaskCompleted() {
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semSlotWorkerTaskCompleted.signal();
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}
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bool ConnectionSlot::waitSlotWorkerTaskCompleted(int waitMilliseconds) {
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int result = semSlotWorkerTaskCompleted.waitTillSignalled(waitMilliseconds);
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return (result == 0);
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}
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void ConnectionSlot::updateSlot(ConnectionSlotEvent *event) {
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Chrono chrono;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
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@@ -546,11 +561,13 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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lastReceiveCommandListTime = time(NULL);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] currentFrameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,currentFrameCount);
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MutexSafeWrapper safeMutexSlot(&mutexPendingNetworkCommandList,CODE_AT_LINE);
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for(int i = 0; i < networkMessageCommandList.getCommandCount(); ++i) {
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vctPendingNetworkCommandList.push_back(*networkMessageCommandList.getCommand(i));
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if(networkMessageCommandList.getCommandCount() > 0) {
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MutexSafeWrapper safeMutexSlot(&mutexPendingNetworkCommandList,CODE_AT_LINE);
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for(int i = 0; i < networkMessageCommandList.getCommandCount(); ++i) {
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vctPendingNetworkCommandList.push_back(*networkMessageCommandList.getCommand(i));
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}
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safeMutexSlot.ReleaseLock();
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}
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safeMutexSlot.ReleaseLock();
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}
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else {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled) SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d]\nInvalid message type before intro handshake [%d]\nDisconnecting socket for slot: %d [%s].\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,networkMessageType,this->playerIndex,this->getIpAddress().c_str());
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@@ -1067,7 +1084,7 @@ bool ConnectionSlot::updateCompleted(ConnectionSlotEvent *event) {
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}
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void ConnectionSlot::sendMessage(const NetworkMessage* networkMessage) {
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MutexSafeWrapper safeMutex(&socketSynchAccessor,CODE_AT_LINE);
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//MutexSafeWrapper safeMutex(&socketSynchAccessor,CODE_AT_LINE);
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// Skip text messages not intended for the players preferred language
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const NetworkMessageText *textMsg = dynamic_cast<const NetworkMessageText *>(networkMessage);
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@@ -1109,72 +1126,90 @@ void ConnectionSlot::clearPendingNetworkCommandList() {
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safeMutexSlot.ReleaseLock();
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}
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bool ConnectionSlot::hasValidSocketId() {
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//bool result = (this->getSocket() != NULL && this->getSocket()->getSocketId() > 0);
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//return result;
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bool result = false;
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MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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if(socket != NULL && socket->getSocketId() > 0) {
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result = true;
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}
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return result;
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}
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//bool ConnectionSlot::hasValidSocketId() {
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// //bool result = (this->getSocket() != NULL && this->getSocket()->getSocketId() > 0);
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// //return result;
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// bool result = false;
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// MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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// if(socket != NULL && socket->getSocketId() > 0) {
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// result = true;
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// }
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// return result;
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//
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//}
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bool ConnectionSlot::isConnected() {
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bool result = false;
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MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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//MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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ReadWriteMutexSafeWrapper safeRWL(&socketRWLMutex,true,CODE_AT_LINE);
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if(socket != NULL && socket->isConnected() == true) {
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result = true;
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}
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//socketRWLMutex.unlockRead();
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return result;
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}
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PLATFORM_SOCKET ConnectionSlot::getSocketId() {
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PLATFORM_SOCKET result = 0;
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MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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//MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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ReadWriteMutexSafeWrapper safeRWL(&socketRWLMutex,true,CODE_AT_LINE);
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if(socket != NULL) {
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result = socket->getSocketId();
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}
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//socketRWLMutex.unlockRead();
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return result;
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}
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pair<bool,Socket*> ConnectionSlot::getSocketInfo() {
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pair<bool,Socket*> result;
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MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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//MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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ReadWriteMutexSafeWrapper safeRWL(&socketRWLMutex,true,CODE_AT_LINE);
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result.first = (socket != NULL && socket->isConnected());
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result.second = socket;
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//socketRWLMutex.unlockRead();
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return result;
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}
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Socket* ConnectionSlot::getSocket(bool mutexLock) {
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MutexSafeWrapper safeMutexSlot(NULL,CODE_AT_LINE);
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Socket *result = NULL;
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//MutexSafeWrapper safeMutexSlot(NULL,CODE_AT_LINE);
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ReadWriteMutexSafeWrapper safeRWL(&socketRWLMutex,true,CODE_AT_LINE);
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if(mutexLock == true) {
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safeMutexSlot.setMutex(&mutexSocket,CODE_AT_LINE);
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//safeMutexSlot.setMutex(&mutexSocket,CODE_AT_LINE);
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}
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return socket;
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result = socket;
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//socketRWLMutex.unlockRead();
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return result;
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}
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void ConnectionSlot::setSocket(Socket *newSocket) {
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MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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//MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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ReadWriteMutexSafeWrapper safeRWL(&socketRWLMutex,false,CODE_AT_LINE);
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socket = newSocket;
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//socketRWLMutex.unlockWrite();
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}
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void ConnectionSlot::deleteSocket() {
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MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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//MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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ReadWriteMutexSafeWrapper safeRWL(&socketRWLMutex,false,CODE_AT_LINE);
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delete socket;
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socket = NULL;
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//socketRWLMutex.unlockWrite();
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}
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bool ConnectionSlot::hasDataToRead() {
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bool result = false;
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MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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//MutexSafeWrapper safeMutexSlot(&mutexSocket,CODE_AT_LINE);
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ReadWriteMutexSafeWrapper safeRWL(&socketRWLMutex,true,CODE_AT_LINE);
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if(socket != NULL && socket->hasDataToRead() == true) {
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result = true;
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}
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//socketRWLMutex.unlockRead();
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return result;
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}
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@@ -78,6 +78,7 @@ protected:
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Mutex triggerIdMutex;
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vector<ConnectionSlotEvent> eventList;
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int slotIndex;
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ConnectionSlot *slot;
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virtual void setQuitStatus(bool value);
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virtual void setTaskCompleted(int eventId);
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@@ -86,8 +87,8 @@ protected:
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void slotUpdateTask(ConnectionSlotEvent *event);
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public:
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ConnectionSlotThread(int slotIndex);
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ConnectionSlotThread(ConnectionSlotCallbackInterface *slotInterface,int slotIndex);
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ConnectionSlotThread(ConnectionSlot *slot);
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ConnectionSlotThread(ConnectionSlotCallbackInterface *slotInterface,ConnectionSlot *slot);
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virtual void execute();
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void signalUpdate(ConnectionSlotEvent *event);
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bool isSignalCompleted(ConnectionSlotEvent *event);
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@@ -106,7 +107,9 @@ class ConnectionSlot: public NetworkInterface {
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private:
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ServerInterface* serverInterface;
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Mutex mutexSocket;
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Semaphore semSlotWorkerTaskCompleted;
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//Mutex mutexSocket;
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Socket* socket;
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int playerIndex;
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string name;
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@@ -131,10 +134,15 @@ private:
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int playerStatus;
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string playerLanguage;
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ReadWriteMutex socketRWLMutex;
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public:
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ConnectionSlot(ServerInterface* serverInterface, int playerIndex);
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~ConnectionSlot();
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void signalSlotWorkerTaskCompleted();
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bool waitSlotWorkerTaskCompleted(int waitMilliseconds=-1);
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void update(bool checkForNewClients,int lockedSlotIndex);
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void setPlayerIndex(int value) { playerIndex = value; }
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int getPlayerIndex() const {return playerIndex;}
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@@ -155,7 +163,7 @@ public:
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bool getReceivedNetworkGameStatus() const { return receivedNetworkGameStatus; }
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void setReceivedNetworkGameStatus(bool value) { receivedNetworkGameStatus = value; }
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bool hasValidSocketId();
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//bool hasValidSocketId();
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virtual bool getConnectHasHandshaked() const { return gotIntro; }
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std::vector<std::string> getThreadErrorList() const { return threadErrorList; }
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void clearThreadErrorList() { threadErrorList.clear(); }
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@@ -882,6 +882,53 @@ void ServerInterface::checkForLaggingClients(std::map<int,bool> &mapSlotSignalle
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}
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}
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void ServerInterface::checkForLaggingClients(std::vector <string> &errorMsgList) {
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bool lastGlobalLagCheckTimeUpdate = false;
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time_t waitForClientsElapsed = time(NULL);
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time_t waitForThreadElapsed = time(NULL);
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std::map<int,bool> slotsWarnedList;
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// Examine all threads for completion of delegation
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for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
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MutexSafeWrapper safeMutexSlot(&slotAccessorMutexes[i],CODE_AT_LINE_X(i));
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ConnectionSlot* connectionSlot = slots[i];
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if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
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try {
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if(gameHasBeenInitiated == true &&
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difftime(time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_GRACE_PERIOD) {
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//printf("\n\n\n^^^^^^^^^^^^^^ PART A\n\n\n");
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// New lag check
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std::pair<bool,bool> clientLagExceededOrWarned = std::make_pair(false,false);
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if( gameHasBeenInitiated == true && connectionSlot != NULL &&
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connectionSlot->isConnected() == true) {
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//printf("\n\n\n^^^^^^^^^^^^^^ PART B\n\n\n");
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lastGlobalLagCheckTimeUpdate = true;
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clientLagExceededOrWarned = clientLagCheck(connectionSlot,slotsWarnedList[i]);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] clientLagExceededOrWarned.first = %d, clientLagExceededOrWarned.second = %d, gameSettings.getNetworkPauseGameForLaggedClients() = %d\n",__FILE__,__FUNCTION__,__LINE__,clientLagExceededOrWarned.first,clientLagExceededOrWarned.second,gameSettings.getNetworkPauseGameForLaggedClients());
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if(clientLagExceededOrWarned.first == true) {
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slotsWarnedList[i] = true;
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}
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}
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}
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}
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catch(const exception &ex) {
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SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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errorMsgList.push_back(ex.what());
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}
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}
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}
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if(lastGlobalLagCheckTimeUpdate == true) {
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lastGlobalLagCheckTime = time(NULL);
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}
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}
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void ServerInterface::executeNetworkCommandsFromClients() {
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if(gameHasBeenInitiated == true) {
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for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
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@@ -948,6 +995,36 @@ void ServerInterface::dispatchPendingChatMessages(std::vector <string> &errorMsg
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}
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}
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void ServerInterface::waitForSignalledClients(std::map<int,bool> &mapSlotSignalledList,std::vector <string> &errorMsgList) {
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for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
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if(mapSlotSignalledList[i] == true) {
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MutexSafeWrapper safeMutexSlot(&slotAccessorMutexes[i],CODE_AT_LINE_X(i));
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ConnectionSlot* connectionSlot= slots[i];
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safeMutexSlot.ReleaseLock(true);
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if(connectionSlot != NULL) {
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connectionSlot->waitSlotWorkerTaskCompleted(4000);
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safeMutexSlot.Lock();
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connectionSlot= slots[i];
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if(connectionSlot != NULL) {
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std::vector<std::string> errorList = connectionSlot->getThreadErrorList();
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// Collect any collected errors from threads
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if(errorList.empty() == false) {
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for(int iErrIdx = 0; iErrIdx < errorList.size(); ++iErrIdx) {
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string &sErr = errorList[iErrIdx];
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if(sErr != "") {
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errorMsgList.push_back(sErr);
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}
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}
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connectionSlot->clearThreadErrorList();
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}
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}
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safeMutexSlot.ReleaseLock();
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}
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}
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}
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}
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void ServerInterface::update() {
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Chrono chrono;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
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@@ -998,14 +1075,18 @@ void ServerInterface::update() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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waitForSignalledClients(mapSlotSignalledList,errorMsgList);
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/*
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// Step #2 check all connection slot worker threads for completed status
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checkForCompletedClients(mapSlotSignalledList,errorMsgList, eventList);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ============ Step #3\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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*/
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// Step #3 check clients for any lagging scenarios and try to deal with them
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checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
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//checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
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checkForLaggingClients(errorMsgList);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ============ Step #4\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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@@ -1027,9 +1108,9 @@ void ServerInterface::update() {
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//printf("\nServerInterface::update -- E1\n");
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//std::map<int,ConnectionSlotEvent> eventList;
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std::map<int,bool> mapSlotSignalledList;
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checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
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//std::map<int,bool> mapSlotSignalledList;
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//checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
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checkForLaggingClients(errorMsgList);
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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@@ -1038,10 +1119,10 @@ void ServerInterface::update() {
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difftime(time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_GRACE_PERIOD) {
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//printf("\nServerInterface::update -- F\n");
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std::map<int,ConnectionSlotEvent> eventList;
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std::map<int,bool> mapSlotSignalledList;
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|
||||
checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
|
||||
//std::map<int,ConnectionSlotEvent> eventList;
|
||||
//std::map<int,bool> mapSlotSignalledList;
|
||||
//checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
|
||||
checkForLaggingClients(errorMsgList);
|
||||
}
|
||||
|
||||
//printf("\nServerInterface::update -- G\n");
|
||||
|
@@ -209,6 +209,9 @@ protected:
|
||||
void checkForLaggingClients(std::map<int,bool> &mapSlotSignalledList, std::map<int,ConnectionSlotEvent> &eventList, std::map<PLATFORM_SOCKET,bool> &socketTriggeredList,std::vector <string> &errorMsgList);
|
||||
void executeNetworkCommandsFromClients();
|
||||
void dispatchPendingChatMessages(std::vector <string> &errorMsgList);
|
||||
|
||||
void waitForSignalledClients(std::map<int,bool> &mapSlotSignalledList,std::vector <string> &errorMsgList);
|
||||
void checkForLaggingClients(std::vector <string> &errorMsgList);
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
@@ -116,13 +116,14 @@ protected:
|
||||
//SimpleTaskThread *pingThread;
|
||||
std::map<string,double> pingCache;
|
||||
time_t lastThreadedPing;
|
||||
Mutex pingThreadAccessor;
|
||||
//Mutex pingThreadAccessor;
|
||||
|
||||
Mutex dataSynchAccessorRead;
|
||||
Mutex dataSynchAccessorWrite;
|
||||
//Mutex dataSynchAccessorRead;
|
||||
//Mutex dataSynchAccessorWrite;
|
||||
ReadWriteMutex dataSynchAccessorRWLMutex;
|
||||
|
||||
Mutex inSocketDestructorSynchAccessor;
|
||||
bool inSocketDestructor;
|
||||
ReadWriteMutex inSocketDestructorSynchAccessor;
|
||||
//bool inSocketDestructor;
|
||||
|
||||
public:
|
||||
Socket(PLATFORM_SOCKET sock);
|
||||
|
@@ -24,6 +24,7 @@
|
||||
|
||||
//#include "util.h"
|
||||
#include <vector>
|
||||
#include "types.h"
|
||||
#include "leak_dumper.h"
|
||||
|
||||
// =====================================================
|
||||
@@ -187,9 +188,131 @@ public:
|
||||
Semaphore(Uint32 initialValue = 0);
|
||||
~Semaphore();
|
||||
void signal();
|
||||
int waitTillSignalled();
|
||||
int waitTillSignalled(int waitMilliseconds=-1);
|
||||
|
||||
uint32 getSemValue();
|
||||
};
|
||||
|
||||
|
||||
class ReadWriteMutex
|
||||
{
|
||||
public:
|
||||
ReadWriteMutex(int maxReaders = 32);
|
||||
|
||||
void LockRead();
|
||||
void UnLockRead();
|
||||
|
||||
void LockWrite();
|
||||
void UnLockWrite();
|
||||
|
||||
int maxReaders();
|
||||
void setOwnerId(string ownerId) { this->ownerId = ownerId; }
|
||||
|
||||
private:
|
||||
Semaphore semaphore;
|
||||
Mutex mutex;
|
||||
int maxReadersCount;
|
||||
|
||||
string ownerId;
|
||||
};
|
||||
|
||||
|
||||
class ReadWriteMutexSafeWrapper {
|
||||
protected:
|
||||
ReadWriteMutex *mutex;
|
||||
string ownerId;
|
||||
bool isReadLock;
|
||||
|
||||
#ifdef DEBUG_PERFORMANCE_MUTEXES
|
||||
Chrono chrono;
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
ReadWriteMutexSafeWrapper(ReadWriteMutex *mutex,bool isReadLock=true, string ownerId="") {
|
||||
this->mutex = mutex;
|
||||
this->isReadLock = isReadLock;
|
||||
this->ownerId = ownerId;
|
||||
Lock();
|
||||
}
|
||||
~ReadWriteMutexSafeWrapper() {
|
||||
ReleaseLock();
|
||||
}
|
||||
|
||||
void setReadWriteMutex(ReadWriteMutex *mutex,bool isReadLock=true,string ownerId="") {
|
||||
this->mutex = mutex;
|
||||
this->isReadLock = isReadLock;
|
||||
this->ownerId = ownerId;
|
||||
Lock();
|
||||
}
|
||||
bool isValidReadWriteMutex() const {
|
||||
return(this->mutex != NULL);
|
||||
}
|
||||
|
||||
void Lock() {
|
||||
if(this->mutex != NULL) {
|
||||
#ifdef DEBUG_MUTEXES
|
||||
if(ownerId != "") {
|
||||
printf("Locking Mutex [%s] refCount: %d\n",ownerId.c_str(),this->mutex->getRefCount());
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_PERFORMANCE_MUTEXES
|
||||
chrono.start();
|
||||
#endif
|
||||
|
||||
if(this->isReadLock == true) {
|
||||
this->mutex->LockRead();
|
||||
}
|
||||
else {
|
||||
this->mutex->LockWrite();
|
||||
}
|
||||
|
||||
#ifdef DEBUG_PERFORMANCE_MUTEXES
|
||||
if(chrono.getMillis() > 5) printf("In [%s::%s Line: %d] MUTEX LOCK took msecs: %lld, this->mutex->getRefCount() = %d ownerId [%s]\n",__FILE__,__FUNCTION__,__LINE__,(long long int)chrono.getMillis(),this->mutex->getRefCount(),ownerId.c_str());
|
||||
chrono.start();
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_MUTEXES
|
||||
if(ownerId != "") {
|
||||
printf("Locked Mutex [%s] refCount: %d\n",ownerId.c_str(),this->mutex->getRefCount());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
void ReleaseLock(bool keepMutex=false) {
|
||||
if(this->mutex != NULL) {
|
||||
#ifdef DEBUG_MUTEXES
|
||||
if(ownerId != "") {
|
||||
printf("UnLocking Mutex [%s] refCount: %d\n",ownerId.c_str(),this->mutex->getRefCount());
|
||||
}
|
||||
#endif
|
||||
|
||||
if(this->isReadLock == true) {
|
||||
this->mutex->UnLockRead();
|
||||
}
|
||||
else {
|
||||
this->mutex->UnLockWrite();
|
||||
}
|
||||
|
||||
#ifdef DEBUG_PERFORMANCE_MUTEXES
|
||||
if(chrono.getMillis() > 100) printf("In [%s::%s Line: %d] MUTEX UNLOCKED and held locked for msecs: %lld, this->mutex->getRefCount() = %d ownerId [%s]\n",__FILE__,__FUNCTION__,__LINE__,(long long int)chrono.getMillis(),this->mutex->getRefCount(),ownerId.c_str());
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_MUTEXES
|
||||
if(ownerId != "") {
|
||||
printf("UnLocked Mutex [%s] refCount: %d\n",ownerId.c_str(),this->mutex->getRefCount());
|
||||
}
|
||||
#endif
|
||||
|
||||
if(keepMutex == false) {
|
||||
this->mutex = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
||||
|
@@ -780,26 +780,25 @@ bool Socket::isSocketValid(const PLATFORM_SOCKET *validateSocket) {
|
||||
}
|
||||
|
||||
Socket::Socket(PLATFORM_SOCKET sock) {
|
||||
MutexSafeWrapper safeMutexSocketDestructorFlag(&inSocketDestructorSynchAccessor,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutexSocketDestructorFlag(&inSocketDestructorSynchAccessor,true,CODE_AT_LINE);
|
||||
inSocketDestructorSynchAccessor.setOwnerId(CODE_AT_LINE);
|
||||
this->inSocketDestructor = false;
|
||||
//this->inSocketDestructor = false;
|
||||
//safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
//this->pingThread = NULL;
|
||||
pingThreadAccessor.setOwnerId(CODE_AT_LINE);
|
||||
dataSynchAccessorRead.setOwnerId(CODE_AT_LINE);
|
||||
dataSynchAccessorWrite.setOwnerId(CODE_AT_LINE);
|
||||
|
||||
|
||||
//pingThreadAccessor.setOwnerId(CODE_AT_LINE);
|
||||
//dataSynchAccessorRead.setOwnerId(CODE_AT_LINE);
|
||||
//dataSynchAccessorWrite.setOwnerId(CODE_AT_LINE);
|
||||
dataSynchAccessorRWLMutex.setOwnerId(CODE_AT_LINE);
|
||||
|
||||
this->sock= sock;
|
||||
this->connectedIpAddress = "";
|
||||
}
|
||||
|
||||
Socket::Socket() {
|
||||
MutexSafeWrapper safeMutexSocketDestructorFlag(&inSocketDestructorSynchAccessor,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutexSocketDestructorFlag(&inSocketDestructorSynchAccessor,true,CODE_AT_LINE);
|
||||
inSocketDestructorSynchAccessor.setOwnerId(CODE_AT_LINE);
|
||||
this->inSocketDestructor = false;
|
||||
//this->inSocketDestructor = false;
|
||||
//safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
@@ -865,13 +864,13 @@ void Socket::simpleTask(BaseThread *callingThread) {
|
||||
*/
|
||||
|
||||
Socket::~Socket() {
|
||||
MutexSafeWrapper safeMutexSocketDestructorFlag(&inSocketDestructorSynchAccessor,CODE_AT_LINE);
|
||||
if(this->inSocketDestructor == true) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] this->inSocketDestructor == true\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
return;
|
||||
}
|
||||
ReadWriteMutexSafeWrapper safeMutexSocketDestructorFlag(&inSocketDestructorSynchAccessor,false,CODE_AT_LINE);
|
||||
//if(this->inSocketDestructor == true) {
|
||||
// SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] this->inSocketDestructor == true\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
// return;
|
||||
//}
|
||||
inSocketDestructorSynchAccessor.setOwnerId(CODE_AT_LINE);
|
||||
this->inSocketDestructor = true;
|
||||
//this->inSocketDestructor = true;
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START closing socket = %d...\n",__FILE__,__FUNCTION__,sock);
|
||||
|
||||
@@ -880,12 +879,12 @@ Socket::~Socket() {
|
||||
disconnectSocket();
|
||||
|
||||
// Allow other callers with a lock on the mutexes to let them go
|
||||
for(time_t elapsed = time(NULL);
|
||||
(dataSynchAccessorRead.getRefCount() > 0 ||
|
||||
dataSynchAccessorWrite.getRefCount() > 0) &&
|
||||
difftime(time(NULL),elapsed) <= 5;) {
|
||||
//for(time_t elapsed = time(NULL);
|
||||
// (dataSynchAccessorRead.getRefCount() > 0 ||
|
||||
// dataSynchAccessorWrite.getRefCount() > 0) &&
|
||||
// difftime(time(NULL),elapsed) <= 5;) {
|
||||
//sleep(0);
|
||||
}
|
||||
//}
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END closing socket = %d...\n",__FILE__,__FUNCTION__,sock);
|
||||
|
||||
@@ -900,8 +899,9 @@ void Socket::disconnectSocket() {
|
||||
if(isSocketValid() == true) {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] calling shutdown and close for socket = %d...\n",__FILE__,__FUNCTION__,sock);
|
||||
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
MutexSafeWrapper safeMutex1(&dataSynchAccessorWrite,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex1(&dataSynchAccessorWrite,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,false,CODE_AT_LINE);
|
||||
::shutdown(sock,2);
|
||||
#ifndef WIN32
|
||||
::close(sock);
|
||||
@@ -910,8 +910,8 @@ void Socket::disconnectSocket() {
|
||||
::closesocket(sock);
|
||||
sock = -1;
|
||||
#endif
|
||||
safeMutex.ReleaseLock();
|
||||
safeMutex1.ReleaseLock();
|
||||
//safeMutex.ReleaseLock();
|
||||
//safeMutex1.ReleaseLock();
|
||||
}
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END closing socket = %d...\n",__FILE__,__FUNCTION__,sock);
|
||||
@@ -1142,7 +1142,8 @@ int Socket::send(const void *data, int dataSize) {
|
||||
// inSocketDestructorSynchAccessor.setOwnerId(CODE_AT_LINE);
|
||||
// safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorWrite,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorWrite,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,false,CODE_AT_LINE);
|
||||
|
||||
#ifdef __APPLE__
|
||||
bytesSent = ::send(sock, (const char *)data, dataSize, SO_NOSIGPIPE);
|
||||
@@ -1159,7 +1160,7 @@ int Socket::send(const void *data, int dataSize) {
|
||||
if(bytesSent < 0 && getLastSocketError() != PLATFORM_SOCKET_TRY_AGAIN) {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ERROR WRITING SOCKET DATA, err = %d error = %s\n",__FILE__,__FUNCTION__,__LINE__,bytesSent,getLastSocketErrorFormattedText().c_str());
|
||||
}
|
||||
else if(isConnected() == true && bytesSent < 0 && getLastSocketError() == PLATFORM_SOCKET_TRY_AGAIN) {
|
||||
else if(bytesSent < 0 && getLastSocketError() == PLATFORM_SOCKET_TRY_AGAIN && isConnected() == true) {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #1 EAGAIN during send, trying again...\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
int attemptCount = 0;
|
||||
@@ -1180,7 +1181,8 @@ int Socket::send(const void *data, int dataSize) {
|
||||
// inSocketDestructorSynchAccessor.setOwnerId(CODE_AT_LINE);
|
||||
// safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorWrite,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorWrite,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,false,CODE_AT_LINE);
|
||||
#ifdef __APPLE__
|
||||
bytesSent = ::send(sock, (const char *)data, dataSize, SO_NOSIGPIPE);
|
||||
#else
|
||||
@@ -1229,7 +1231,8 @@ int Socket::send(const void *data, int dataSize) {
|
||||
// inSocketDestructorSynchAccessor.setOwnerId(CODE_AT_LINE);
|
||||
// safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorWrite,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorWrite,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,false,CODE_AT_LINE);
|
||||
const char *sendBuf = (const char *)data;
|
||||
#ifdef __APPLE__
|
||||
bytesSent = ::send(sock, &sendBuf[totalBytesSent], dataSize - totalBytesSent, SO_NOSIGPIPE);
|
||||
@@ -1294,7 +1297,8 @@ int Socket::receive(void *data, int dataSize, bool tryReceiveUntilDataSizeMet) {
|
||||
// inSocketDestructorSynchAccessor.setOwnerId(CODE_AT_LINE);
|
||||
// safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,true,CODE_AT_LINE);
|
||||
bytesReceived = recv(sock, reinterpret_cast<char*>(data), dataSize, 0);
|
||||
safeMutex.ReleaseLock();
|
||||
}
|
||||
@@ -1323,7 +1327,8 @@ int Socket::receive(void *data, int dataSize, bool tryReceiveUntilDataSizeMet) {
|
||||
// inSocketDestructorSynchAccessor.setOwnerId(CODE_AT_LINE);
|
||||
// safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,true,CODE_AT_LINE);
|
||||
bytesReceived = recv(sock, reinterpret_cast<char*>(data), dataSize, 0);
|
||||
safeMutex.ReleaseLock();
|
||||
|
||||
@@ -1382,7 +1387,8 @@ int Socket::peek(void *data, int dataSize,bool mustGetData) {
|
||||
// safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessor,CODE_AT_LINE + "_" + intToStr(sock) + "_" + intToStr(dataSize));
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,true,CODE_AT_LINE);
|
||||
|
||||
//if(chrono.getMillis() > 1) printf("In [%s::%s Line: %d] action running for msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,(long long int)chrono.getMillis());
|
||||
|
||||
@@ -1421,7 +1427,8 @@ int Socket::peek(void *data, int dataSize,bool mustGetData) {
|
||||
// safeMutexSocketDestructorFlag.ReleaseLock();
|
||||
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessor,CODE_AT_LINE + "_" + intToStr(sock) + "_" + intToStr(dataSize));
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,true,CODE_AT_LINE);
|
||||
err = recv(sock, reinterpret_cast<char*>(data), dataSize, MSG_PEEK);
|
||||
safeMutex.ReleaseLock();
|
||||
|
||||
@@ -1716,7 +1723,8 @@ void ClientSocket::connect(const Ip &ip, int port)
|
||||
FD_SET(sock, &myset);
|
||||
|
||||
{
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,true,CODE_AT_LINE);
|
||||
err = select((int)sock + 1, NULL, &myset, NULL, &tv);
|
||||
//safeMutex.ReleaseLock();
|
||||
}
|
||||
@@ -2132,7 +2140,8 @@ Socket *ServerSocket::accept() {
|
||||
struct sockaddr_in cli_addr;
|
||||
socklen_t clilen = sizeof(cli_addr);
|
||||
char client_host[100]="";
|
||||
MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
//MutexSafeWrapper safeMutex(&dataSynchAccessorRead,CODE_AT_LINE);
|
||||
ReadWriteMutexSafeWrapper safeMutex(&dataSynchAccessorRWLMutex,true,CODE_AT_LINE);
|
||||
PLATFORM_SOCKET newSock= ::accept(sock, (struct sockaddr *) &cli_addr, &clilen);
|
||||
safeMutex.ReleaseLock();
|
||||
|
||||
|
@@ -210,14 +210,59 @@ void Semaphore::signal() {
|
||||
SDL_SemPost(semaphore);
|
||||
}
|
||||
|
||||
int Semaphore::waitTillSignalled() {
|
||||
int Semaphore::waitTillSignalled(int waitMilliseconds) {
|
||||
if(semaphore == NULL) {
|
||||
char szBuf[1024]="";
|
||||
snprintf(szBuf,1023,"In [%s::%s Line: %d] semaphore == NULL",__FILE__,__FUNCTION__,__LINE__);
|
||||
throw runtime_error(szBuf);
|
||||
}
|
||||
int semValue = SDL_SemWait(semaphore);
|
||||
int semValue = 0;
|
||||
if(waitMilliseconds >= 0) {
|
||||
semValue = SDL_SemWaitTimeout(semaphore,waitMilliseconds);
|
||||
}
|
||||
else {
|
||||
semValue = SDL_SemWait(semaphore);
|
||||
}
|
||||
return semValue;
|
||||
}
|
||||
|
||||
uint32 Semaphore::getSemValue() {
|
||||
if(semaphore == NULL) {
|
||||
char szBuf[1024]="";
|
||||
snprintf(szBuf,1023,"In [%s::%s Line: %d] semaphore == NULL",__FILE__,__FUNCTION__,__LINE__);
|
||||
throw runtime_error(szBuf);
|
||||
}
|
||||
|
||||
return SDL_SemValue(semaphore);
|
||||
}
|
||||
|
||||
ReadWriteMutex::ReadWriteMutex(int maxReaders) : semaphore(maxReaders) {
|
||||
this->maxReadersCount = maxReaders;
|
||||
}
|
||||
|
||||
void ReadWriteMutex::LockRead() {
|
||||
semaphore.waitTillSignalled();
|
||||
}
|
||||
void ReadWriteMutex::UnLockRead() {
|
||||
semaphore.signal();
|
||||
}
|
||||
void ReadWriteMutex::LockWrite() {
|
||||
MutexSafeWrapper safeMutex(&mutex);
|
||||
uint32 totalLocks = maxReaders();
|
||||
for (int i = 0; i < totalLocks; ++i) {
|
||||
semaphore.waitTillSignalled();
|
||||
}
|
||||
}
|
||||
void ReadWriteMutex::UnLockWrite() {
|
||||
uint32 totalLocks = maxReaders();
|
||||
for (int i = 0; i < totalLocks; ++i) {
|
||||
semaphore.signal();
|
||||
}
|
||||
}
|
||||
int ReadWriteMutex::maxReaders() {
|
||||
//return semaphore.getSemValue();
|
||||
return this->maxReadersCount;
|
||||
}
|
||||
|
||||
|
||||
}}//end namespace
|
||||
|
Reference in New Issue
Block a user