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- bugfix for network session id randomizing
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@@ -364,7 +364,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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if(socket != NULL) {
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if(socket != NULL) {
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//RandomGen random;
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//RandomGen random;
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//sessionKey = random.randRange(-100000, 100000);
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//sessionKey = random.randRange(-100000, 100000);
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srand(time(NULL));
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srand(time(NULL) / (this->playerIndex + 1));
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sessionKey = rand() % 1000000;
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sessionKey = rand() % 1000000;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] accepted new client connection, serverInterface->getOpenSlotCount() = %d, sessionKey = %d\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getOpenSlotCount(),sessionKey);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] accepted new client connection, serverInterface->getOpenSlotCount() = %d, sessionKey = %d\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getOpenSlotCount(),sessionKey);
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