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menu_state_custom_game.cpp:when slots open, switch to British
With enhanced observer mode, When a map is changed from 8 players to 4, this switches factions 5-8 from Observer to British (used faction "0" for the default, which translates to British in this situation) and allows teams to be changed.
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@@ -4370,10 +4370,6 @@ namespace Glest
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for (int i = 0; i < GameConstants::maxPlayers; ++i)
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for (int i = 0; i < GameConstants::maxPlayers; ++i)
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{
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{
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// FIXME: The contents of this if block could be refactored;
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// Some of same statements are used in each condtion.
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// please test afteward.
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//
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if (i >= mapInfo.hardMaxPlayers)
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if (i >= mapInfo.hardMaxPlayers)
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{
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{
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if (checkBoxAllowObservers.getValue() == false)
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if (checkBoxAllowObservers.getValue() == false)
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@@ -4381,8 +4377,6 @@ namespace Glest
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listBoxControls[i].setSelectedItemIndex (ctClosed);
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listBoxControls[i].setSelectedItemIndex (ctClosed);
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listBoxControls[i].setEditable (false);
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listBoxControls[i].setEditable (false);
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listBoxControls[i].setEnabled (false);
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listBoxControls[i].setEnabled (false);
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listBoxRMultiplier[i].setEditable (false);
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listBoxRMultiplier[i].setEnabled (false);
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}
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}
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else
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else
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{
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{
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@@ -4393,11 +4387,12 @@ namespace Glest
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listBoxTeams[i].setSelectedItem (intToStr (GameConstants::maxPlayers +
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listBoxTeams[i].setSelectedItem (intToStr (GameConstants::maxPlayers +
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fpt_Observer));
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fpt_Observer));
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listBoxTeams[i].setEditable (false);
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listBoxTeams[i].setEditable (false);
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}
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listBoxRMultiplier[i].setEditable (false);
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listBoxRMultiplier[i].setEditable (false);
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listBoxRMultiplier[i].setEnabled (false);
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listBoxRMultiplier[i].setEnabled (false);
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listBoxRMultiplier[i].setVisible (false);
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listBoxRMultiplier[i].setVisible (false);
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}
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}
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}
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else if (listBoxControls[i].getSelectedItemIndex () !=
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else if (listBoxControls[i].getSelectedItemIndex () !=
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ctNetworkUnassigned)
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ctNetworkUnassigned)
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{
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{
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@@ -4412,6 +4407,7 @@ namespace Glest
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listBoxControls[i].setEnabled (true);
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listBoxControls[i].setEnabled (true);
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listBoxFactions[i].setEditable (true);
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listBoxFactions[i].setEditable (true);
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listBoxTeams[i].setEditable (true);
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listBoxTeams[i].setEditable (true);
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listBoxFactions[i].setSelectedItemIndex (0);
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}
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}
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else
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else
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{
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{
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@@ -4441,7 +4437,7 @@ namespace Glest
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} while (++i < GameConstants::maxPlayers);
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} while (++i < GameConstants::maxPlayers);
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}
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}
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updateNetworkSlots ();
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// updateNetworkSlots ();
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bool checkDataSynch =
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bool checkDataSynch =
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(serverInterface->getAllowGameDataSynchCheck () == true
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(serverInterface->getAllowGameDataSynchCheck () == true
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