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- added validate-tileset
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@@ -47,6 +47,7 @@ const char *GAME_ARGS[] = {
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"--validate-techtrees",
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"--validate-factions",
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"--validate-scenario",
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"--validate-tileset",
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"--list-maps",
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"--list-techtrees",
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@@ -109,6 +110,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_VALIDATE_TECHTREES,
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GAME_ARG_VALIDATE_FACTIONS,
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GAME_ARG_VALIDATE_SCENARIO,
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GAME_ARG_VALIDATE_TILESET,
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GAME_ARG_LIST_MAPS,
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GAME_ARG_LIST_TECHTRESS,
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@@ -265,6 +267,16 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n \t\texample:");
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printf("\n %s %s=stranded",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
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printf("\n%s=x=purgeunused=svndelete",GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
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printf("\n \t\tdisplay a report detailing any known problems");
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printf("\n \t\trelated to your selected tileset game data.");
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printf("\n \t\tWhere x is a single tileset to validate.");
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printf("\n \t\tWhere purgeunused is an optional parameter");
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printf("\n \t\t telling the validation to delete extra");
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printf("\n \t\t files in the scenario that are not used.");
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printf("\n \t\texample:");
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printf("\n %s %s=desert2",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
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printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_MAPS]);
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printf("\n \t\tdisplay a list of game content: maps");
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printf("\n \t\twhere x is an optional name filter.");
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@@ -465,6 +477,7 @@ int mainSetup(int argc, char **argv) {
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) == true ||
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