- added validate-tileset

This commit is contained in:
Mark Vejvoda
2012-04-03 19:35:22 +00:00
parent 1df365d697
commit 6e66963664
2 changed files with 443 additions and 0 deletions

View File

@@ -47,6 +47,7 @@ const char *GAME_ARGS[] = {
"--validate-techtrees",
"--validate-factions",
"--validate-scenario",
"--validate-tileset",
"--list-maps",
"--list-techtrees",
@@ -109,6 +110,7 @@ enum GAME_ARG_TYPE {
GAME_ARG_VALIDATE_TECHTREES,
GAME_ARG_VALIDATE_FACTIONS,
GAME_ARG_VALIDATE_SCENARIO,
GAME_ARG_VALIDATE_TILESET,
GAME_ARG_LIST_MAPS,
GAME_ARG_LIST_TECHTRESS,
@@ -265,6 +267,16 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\texample:");
printf("\n %s %s=stranded",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
printf("\n%s=x=purgeunused=svndelete",GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
printf("\n \t\tdisplay a report detailing any known problems");
printf("\n \t\trelated to your selected tileset game data.");
printf("\n \t\tWhere x is a single tileset to validate.");
printf("\n \t\tWhere purgeunused is an optional parameter");
printf("\n \t\t telling the validation to delete extra");
printf("\n \t\t files in the scenario that are not used.");
printf("\n \t\texample:");
printf("\n %s %s=desert2",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_MAPS]);
printf("\n \t\tdisplay a list of game content: maps");
printf("\n \t\twhere x is an optional name filter.");
@@ -465,6 +477,7 @@ int mainSetup(int argc, char **argv) {
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) == true ||