mirror of
https://github.com/glest/glest-source.git
synced 2025-10-01 09:56:41 +02:00
- initial attempt at making network messages endian friendly
This commit is contained in:
@@ -287,7 +287,7 @@ ServerInterface::~ServerInterface() {
|
||||
serverSocketAdmin = NULL;
|
||||
|
||||
for(int i = 0; i < broadcastMessageQueue.size(); ++i) {
|
||||
pair<const NetworkMessage *,int> &item = broadcastMessageQueue[i];
|
||||
pair<NetworkMessage *,int> &item = broadcastMessageQueue[i];
|
||||
if(item.first != NULL) {
|
||||
delete item.first;
|
||||
}
|
||||
@@ -1831,7 +1831,7 @@ void ServerInterface::processBroadCastMessageQueue() {
|
||||
if(broadcastMessageQueue.empty() == false) {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] broadcastMessageQueue.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,broadcastMessageQueue.size());
|
||||
for(int i = 0; i < broadcastMessageQueue.size(); ++i) {
|
||||
pair<const NetworkMessage *,int> &item = broadcastMessageQueue[i];
|
||||
pair<NetworkMessage *,int> &item = broadcastMessageQueue[i];
|
||||
if(item.first != NULL) {
|
||||
this->broadcastMessage(item.first,item.second);
|
||||
delete item.first;
|
||||
@@ -1842,9 +1842,9 @@ void ServerInterface::processBroadCastMessageQueue() {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerInterface::queueBroadcastMessage(const NetworkMessage *networkMessage, int excludeSlot) {
|
||||
void ServerInterface::queueBroadcastMessage(NetworkMessage *networkMessage, int excludeSlot) {
|
||||
MutexSafeWrapper safeMutexSlot(broadcastMessageQueueThreadAccessor,CODE_AT_LINE);
|
||||
pair<const NetworkMessage*,int> item;
|
||||
pair<NetworkMessage*,int> item;
|
||||
item.first = networkMessage;
|
||||
item.second = excludeSlot;
|
||||
broadcastMessageQueue.push_back(item);
|
||||
@@ -2068,15 +2068,15 @@ void ServerInterface::broadcastGameSetup(GameSettings *gameSettingsBuffer, bool
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
void ServerInterface::broadcastMessage(const NetworkMessage *networkMessage, int excludeSlot, int lockedSlotIndex) {
|
||||
void ServerInterface::broadcastMessage(NetworkMessage *networkMessage, int excludeSlot, int lockedSlotIndex) {
|
||||
try {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
MutexSafeWrapper safeMutexSlotBroadCastAccessor(inBroadcastMessageThreadAccessor,CODE_AT_LINE);
|
||||
if(inBroadcastMessage == true && dynamic_cast<const NetworkMessageText *>(networkMessage) != NULL) {
|
||||
if(inBroadcastMessage == true && dynamic_cast<NetworkMessageText *>(networkMessage) != NULL) {
|
||||
safeMutexSlotBroadCastAccessor.ReleaseLock();
|
||||
const NetworkMessageText *txtMsg = dynamic_cast<const NetworkMessageText *>(networkMessage);
|
||||
const NetworkMessageText *msgCopy = txtMsg->getCopy();
|
||||
NetworkMessageText *txtMsg = dynamic_cast<NetworkMessageText *>(networkMessage);
|
||||
NetworkMessageText *msgCopy = txtMsg->getCopy();
|
||||
queueBroadcastMessage(msgCopy, excludeSlot);
|
||||
return;
|
||||
}
|
||||
@@ -2133,7 +2133,7 @@ void ServerInterface::broadcastMessage(const NetworkMessage *networkMessage, int
|
||||
}
|
||||
}
|
||||
|
||||
void ServerInterface::broadcastMessageToConnectedClients(const NetworkMessage *networkMessage, int excludeSlot) {
|
||||
void ServerInterface::broadcastMessageToConnectedClients(NetworkMessage *networkMessage, int excludeSlot) {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
try {
|
||||
for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
|
||||
|
Reference in New Issue
Block a user