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Added a guard for switching game settings on server from networked clients
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@@ -533,12 +533,18 @@ void MenuStateCustomGame::update()
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//printf("switchSetupRequests[i]->getSelectedFactionName()=%s\n",switchSetupRequests[i]->getSelectedFactionName().c_str());
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//printf("switchSetupRequests[i]->getSelectedFactionName()=%s\n",switchSetupRequests[i]->getSelectedFactionName().c_str());
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//printf("switchSetupRequests[i]->getToTeam()=%d\n",switchSetupRequests[i]->getToTeam());
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//printf("switchSetupRequests[i]->getToTeam()=%d\n",switchSetupRequests[i]->getToTeam());
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try {
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if(switchSetupRequests[i]->getSelectedFactionName()!=""){
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if(switchSetupRequests[i]->getSelectedFactionName()!=""){
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listBoxFactions[i].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
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listBoxFactions[i].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
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}
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}
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if(switchSetupRequests[i]->getToTeam()!=-1)
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if(switchSetupRequests[i]->getToTeam()!=-1)
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listBoxTeams[i].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
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listBoxTeams[i].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
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}
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}
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catch(const runtime_error &e) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
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}
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}
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delete switchSetupRequests[i];
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delete switchSetupRequests[i];
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switchSetupRequests[i]=NULL;
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switchSetupRequests[i]=NULL;
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}
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}
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