Added a guard for switching game settings on server from networked clients

This commit is contained in:
Mark Vejvoda
2010-04-29 00:44:27 +00:00
parent ff32f34bfe
commit 712b09c928

View File

@@ -533,12 +533,18 @@ void MenuStateCustomGame::update()
//printf("switchSetupRequests[i]->getSelectedFactionName()=%s\n",switchSetupRequests[i]->getSelectedFactionName().c_str());
//printf("switchSetupRequests[i]->getToTeam()=%d\n",switchSetupRequests[i]->getToTeam());
try {
if(switchSetupRequests[i]->getSelectedFactionName()!=""){
listBoxFactions[i].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
}
if(switchSetupRequests[i]->getToTeam()!=-1)
listBoxTeams[i].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
}
catch(const runtime_error &e) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
}
}
delete switchSetupRequests[i];
switchSetupRequests[i]=NULL;
}