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- fixed pixel buffer logic on windows (wacky vc++ 2008 doesn't properly allocate memory on vector.reserve();
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@@ -229,7 +229,9 @@ public:
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private:
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static bool isPBOEnabled;
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static int index;
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static vector<unsigned int> pboIds;
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static vector<uint32> pboIds;
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void cleanup();
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};
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class BaseColorPickEntity {
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